public void EvilCreaturesTakeCommandUndead() { var wizard = CharacterTestTemplates.Wizard(); wizard.Alignment = CharacterAlignment.ChaoticEvil; var power = new PowerOverUndead(); wizard.Add(power); AssertCharacter.HasFeatToken("Command Undead", wizard); }
public void GoodCreaturesTakeTurnUndead() { var wizard = CharacterTestTemplates.Wizard(); wizard.Alignment = CharacterAlignment.ChaoticGood; var power = new PowerOverUndead(); wizard.Add(power); AssertCharacter.HasFeatToken("Turn Undead", wizard); }