public void OnReleaseEnergyButton()
 {
     if (_powerGauge.GetPowerLevel() != 0)
     {
         _particleSystem.Emit(200);
     }
     _powerGauge.ReleaseEnergy(10000);
 }
    void Start()
    {
        _r                = _spriteRenderer.color.r;
        _g                = _spriteRenderer.color.g;
        _b                = _spriteRenderer.color.b;
        _solidColor       = new Color(_r, _g, _b, 1);
        _transparentColor = new Color(_r, _g, _b, 0.4f);

        if (_powerGauge.GetPowerLevel() == 0)
        {
            _collider.enabled     = true;
            _spriteRenderer.color = _solidColor;
        }
        else
        {
            _collider.enabled     = false;
            _spriteRenderer.color = _transparentColor;
        }
    }