private void createGrenade()
    {
        GameObject        newProjectileGO     = (GameObject)Instantiate(grenadePrefab);
        ProjectileControl newProjectileScript = newProjectileGO.GetComponent <ProjectileControl>();

        newProjectileScript.youAreA(ProjectileControl.ProjectileType.Grenade, transform.position + 2 * transform.forward + 2 * transform.up, (transform.forward + Vector3.up).normalized,
                                    MaxGrenadeSpeed * strengthMeter.relative(), ourOwner);

        Destroy(strengthMeter);

        GrenadeDisplayTest.manuallyDestroy();
    }
    private void createGrenade()
    {
        //Removes a grenade from the inventory when a grenade is launched
        myTeamInventory.removeGrenades(1);
        //

        GameObject        newProjectileGO     = (GameObject)Instantiate(grenadePrefab);
        ProjectileControl newProjectileScript = newProjectileGO.GetComponent <ProjectileControl>();

        newProjectileScript.youAreA(ProjectileControl.ProjectileType.Grenade, transform.position + 2 * transform.forward + 2 * transform.up, (transform.forward + Vector3.up).normalized,
                                    MaxGrenadeSpeed * strengthMeter.relative(), ExplosionPrefab, ourOwner);

        Destroy(strengthMeter);

        GrenadeDisplayTest.manuallyDestroy();
    }