private void PowerChanged(PowerChangeEventArgs e) { bool laserIsEnabled = e.NewPowerLevel >= GameConstants.LaserMinimumPercentCharge; _button.enabled = laserIsEnabled; _giantLaserButtonEffectController.IsActive = laserIsEnabled; _giantLaserButtonEffectController.SpeedScale = e.NewPowerLevel; }
private void OnPowerChanged(PowerChangeEventArgs e) { _targetLevel = e.NewPowerLevel; }