private void PowerChanged(PowerChangeEventArgs e)
        {
            bool laserIsEnabled = e.NewPowerLevel >= GameConstants.LaserMinimumPercentCharge;

            _button.enabled = laserIsEnabled;

            _giantLaserButtonEffectController.IsActive   = laserIsEnabled;
            _giantLaserButtonEffectController.SpeedScale = e.NewPowerLevel;
        }
Exemple #2
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 private void OnPowerChanged(PowerChangeEventArgs e)
 {
     _targetLevel = e.NewPowerLevel;
 }