// Use this for initialization
 void Start()
 {
     coinTotalManager = GameObject.Find("Coin Handler").GetComponent <CoinTotalManager> ();
     currentStates    = GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonCurrentStates> ();
     if (currentStates.GetSingleStarPowerPressed())
     {
         instantiatedPressedSingleStarPowerButton = (GameObject)Instantiate(pressedSingleStarPowerButton, new Vector3(transform.position.x, transform.position.y, transform.position.z - 1), Quaternion.identity);
         instantiatedPressedSingleStarPowerButton.transform.parent = transform;
     }
     incrementalAngle = GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonHandler> ().GetIncrementalCircleAngle();
     circleObject     = GameObject.Find("Single Star Circle");
     touchOn          = true;
     soundHandler     = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
 }
 // Use this for initialization
 void Start()
 {
     coinTotalManager = GameObject.Find("Coin Handler").GetComponent <CoinTotalManager> ();
     currentStates    = GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonCurrentStates> ();
     if (currentStates.GetPlusFivePowerPressed())
     {
         float totalCircleAngle       = Mathf.Rad2Deg * (2 * (Mathf.Atan(((transform.position.x) / (transform.position.x * .8930232558f)))));
         float incrementalCircleAngle = totalCircleAngle / 6;
         instantiatedPressedPlusFivePowerButton = (GameObject)Instantiate(pressedPlusFivePowerButton, new Vector3(transform.position.x, transform.position.y, transform.position.z - 1), Quaternion.identity);
         instantiatedPressedPlusFivePowerButton.transform.Rotate(new Vector3(0, 0, incrementalCircleAngle));
         instantiatedPressedPlusFivePowerButton.transform.parent = transform;
     }
     incrementalAngle          = GameObject.Find("Power Up Button(Clone)").GetComponent <PowerButtonHandler> ().GetIncrementalCircleAngle();
     circleObject              = GameObject.Find("Plus Five Circle");
     touchOn                   = true;
     soundHandler              = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
     touchHandler              = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> ();
     powerPercentageController = GameObject.Find("Level Controller").GetComponent <PowerPercentageController> ();
 }