// Update is called once per frame void FixedUpdate() { int realDmg = DealtDamage; PotionEffectsScript pes = gameObject?.transform?.parent?.gameObject?.GetComponent <PotionEffectsScript>(); if (pes != null) { realDmg = (int)(realDmg * pes.Strength); } Collider2D[] colliders = Physics2D.OverlapBoxAll(new Vector2(gameObject.transform.position.x + collider.offset.x, gameObject.transform.position.y + collider.offset.y), new Vector2(collider.bounds.size.x * 2, collider.bounds.size.y * 2), 0, AffectedLayer); for (int i = 0; i < colliders.Length; i++) { if ((AffectedLayer.value & (1 << colliders[i].gameObject.layer)) > 0) { HealthPointsScript hps = (colliders[i].GetComponent(typeof(HealthPointsScript)) as HealthPointsScript); if (hps != null) { hps.GetHit(realDmg); } if (SelfDestroy) { this.gameObject.SetActive(false); } } } }
private void OnCollisionEnter2D(Collision2D collision) { GameObject collider = collision.collider.gameObject; PotionEffectsScript pe = collider.GetComponent <PotionEffectsScript>(); if (pe != null) { switch (Type) { case PotionEffect.Agility: pe.ApplyAgility(Duration); break; case PotionEffect.Burning: pe.ApplyBurning(Duration); break; case PotionEffect.Frozen: pe.ApplyFrozen(Duration); break; case PotionEffect.Poison: pe.ApplyPoison(Duration); break; case PotionEffect.Strength: pe.ApplyStrength(Duration); break; } this.gameObject.SetActive(false); } }
// Start is called before the first frame update void Start() { animator = gameObject.GetComponent <Animator>(); pool = gameObject.GetComponent <ObjectPoolScript>(); renderer = gameObject.GetComponent <SpriteRenderer>(); Player = GameObject.FindWithTag("Player"); pc = Player?.GetComponent <PlayerController>(); pes = GetComponent <PotionEffectsScript>(); }
// Start is called before the first frame update void Awake() { rigidbody2D = GetComponent <Rigidbody2D>(); pes = GetComponent <PotionEffectsScript>(); attackD = Damager.GetComponent <TemporalEnablerScript>(); Player = GameObject.FindWithTag("Player"); pc = Player?.GetComponent <PlayerController>(); renderer = gameObject.GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); }
private void Awake() { damagerR = AttackR.GetComponent <DamagerScript>(); damagerL = AttackL.GetComponent <DamagerScript>(); damagerR2 = AttackR2.GetComponent <DamagerScript>(); damagerL2 = AttackL2.GetComponent <DamagerScript>(); attackR = AttackR.GetComponent <TemporalEnablerScript>(); attackL = AttackL.GetComponent <TemporalEnablerScript>(); attackR2 = AttackR2.GetComponent <TemporalEnablerScript>(); attackL2 = AttackL2.GetComponent <TemporalEnablerScript>(); hii = SelectedItemDisplay.GetComponent <HeldItemImage>(); cc2 = GetComponent <CapsuleCollider2D>(); renderer = GetComponent <SpriteRenderer>(); rigidbody2D = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); inventory = GetComponent <PlayerInventoryScript>(); hps = GetComponent <HealthPointsScript>(); cam = Camera.GetComponent <Camera>(); pes = GetComponent <PotionEffectsScript>(); throwers.Clear(); throwers.Add("BOMB", Thrower_Bomb.GetComponent <PlayerThrowScript>()); throwers.Add("AF_P", Thrower_AF_P.GetComponent <PlayerThrowScript>()); throwers.Add("AF_M", Thrower_AF_M.GetComponent <PlayerThrowScript>()); throwers.Add("AF_F", Thrower_AF_F.GetComponent <PlayerThrowScript>()); throwers.Add("AF_A", Thrower_AF_A.GetComponent <PlayerThrowScript>()); throwers.Add("AF_H", Thrower_AF_H.GetComponent <PlayerThrowScript>()); throwers.Add("PT_V", Thrower_PT_V.GetComponent <PlayerThrowScript>()); throwers.Add("AR_R", Thrower_AR_R.GetComponent <PlayerThrowScript>()); throwers.Add("AR_H", Thrower_AR_H.GetComponent <PlayerThrowScript>()); throwers.Add("AR_F", Thrower_AR_F.GetComponent <PlayerThrowScript>()); throwers.Add("AR_P", Thrower_AR_P.GetComponent <PlayerThrowScript>()); throwers.Add("AR_M", Thrower_AR_M.GetComponent <PlayerThrowScript>()); GroundCheck1 = GroundCheck + new Vector2(0.15f, 0f); GroundCheck2 = GroundCheck + new Vector2(-0.15f, 0f); //GOD MODE if (GodMode) { hps.IncreaseMax(100000); dmgMult = 10000; IncreaseAttackMult(); } }
// Update is called once per frame void Update() { Collider2D[] colliders = Physics2D.OverlapBoxAll(new Vector2(gameObject.transform.position.x, gameObject.transform.position.y), new Vector2(collider.bounds.size.x / 2, collider.bounds.size.y / 2), AffectedLayer); for (int i = 0; i < colliders.Length; i++) { if ((AffectedLayer.value & (1 << colliders[i].gameObject.layer)) > 0) { PotionEffectsScript pe = colliders[i].GetComponent <PotionEffectsScript>(); if (pe != null) { switch (Type) { case PotionEffect.Agility: pe.ApplyAgility(Duration); break; case PotionEffect.Burning: pe.ApplyBurning(Duration); break; case PotionEffect.Frozen: pe.ApplyFrozen(Duration); break; case PotionEffect.Poison: pe.ApplyPoison(Duration); break; case PotionEffect.Strength: pe.ApplyStrength(Duration); break; } this.gameObject.SetActive(false); } } } }
// Start is called before the first frame update void Start() { pes = gameObject.GetComponent <PotionEffectsScript>(); }