public static void Main(string[] args) { PostureRecognition <Skeleton, string> postureRecognition = new PostureRecognition <Skeleton, string>(PatternType.AnglePatternElbowKnee, DataTrainingType.DataTrainingFile, 1000000); FileStream fs = new FileStream("Test2.txt", FileMode.Create); // First, save the standard output. TextWriter tmp = Console.Out; StreamWriter sw = new StreamWriter(fs); Console.SetOut(sw); Console.WriteLine("ITERACION : " + postureRecognition.training() + "-------------------------------------------------------\n"); Console.WriteLine("VIDEO1 " + "-------------------------------------------------------"); File.WriteAllBytes("save.dat", ToByteArray(postureRecognition)); var lista = FromByteArray <List <Skeleton> >(File.ReadAllBytes("TRAINING_DATA2/video")); foreach (Skeleton skel in lista) { var x = postureRecognition.Predict(skel); if (x != null && x.Length > 0) { Console.WriteLine(x); } } //Console.WriteLine("VIDEO2 " + "-------------------------------------------------------"); //lista = FromByteArray<List<Skeleton>>(File.ReadAllBytes("TRAINING_DATA2/video2")); //foreach (Skeleton skel in lista) //{ // var x = postureRecognition.Predict(skel); // if (x != null && x.Length > 0) // Console.WriteLine(x); // else // { // Console.WriteLine("NO RECONOCIDO"); // } //} Console.SetOut(tmp); sw.Close(); }
private void WindowLoaded(object sender, RoutedEventArgs e) { // Create the drawing group we'll use for drawing this.drawingGroup = new DrawingGroup(); // Create an image source that we can use in our image control this.imageSource = new DrawingImage(this.drawingGroup); // Display the drawing using our image control Image.Source = this.imageSource; // Look through all sensors and start the first connected one. // This requires that a Kinect is connected at the time of app startup. // To make your app robust against plug/unplug, // it is recommended to use KinectSensorChooser provided in Microsoft.Kinect.Toolkit (See components in Toolkit Browser). foreach (var potentialSensor in KinectSensor.KinectSensors) { if (potentialSensor.Status == KinectStatus.Connected) { this.sensor = potentialSensor; break; } } if (null != this.sensor) { TransformSmoothParameters smoothingParam = new TransformSmoothParameters(); smoothingParam.Smoothing = 0.7f; smoothingParam.Correction = 0.3f; smoothingParam.Prediction = 1.0f; smoothingParam.JitterRadius = 1.0f; smoothingParam.MaxDeviationRadius = 1.0f; // Turn on the skeleton stream to receive skeleton frames this.sensor.SkeletonStream.Enable(smoothingParam); // Add an event handler to be called whenever there is new color frame data this.sensor.SkeletonFrameReady += this.SensorSkeletonFrameReady; //------------------------------------------------ CREATE AND SAVE TRAINING RED---------------------------------------- postureRecognition = new PostureRecognition <Skeleton, string>(PatternType.AnglePatternElbowKnee, DataTrainingType.DataTrainingFile, 100000); postureRecognition.training(); string code = Convert.ToBase64String(ReadWriteObjectFile.ObjectToByteArray(postureRecognition)); DbServices.AddTrainingRed("noveno", code, "posture"); //--------------------------------------------------------------------------------------------------------------------- //------------------------------------------------ LOAD TRAINIG RED FROM DATABASE ------------------------------------- //postureRecognition = ReadWriteObjectFile.FromByteArray<PostureRecognition<Skeleton, string>>(Convert.FromBase64String(DbServices.GetTrainingRed("seven", "posture"))); //--------------------------------------------------------------------------------------------------------------------- //ipAdress = System.Net.IPAddress.Parse("192.168.0.6"); //ipEndpoint = new IPEndPoint(ipAdress, 19834); //client = new Socket(ipAdress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); //client.Connect(ipEndpoint); //ExecuteThreadServiceAsync(); //StartSocketListenner(); // Start the sensor! try { this.sensor.Start(); } catch (IOException) { this.sensor = null; } } /* * // Turn on the skeleton stream to receive skeleton frames * this.sensor.SkeletonStream.Enable(); * * // Add an event handler to be called whenever there is new color frame data * this.sensor.SkeletonFrameReady += this.SensorSkeletonFrameReady; * * // Start the sensor! * try * { * this.sensor.Start(); * } * catch (IOException) * { * this.sensor = null; * } * } */ if (null == this.sensor) { this.statusBarText.Text = Properties.Resources.NoKinectReady; } }