/// <summary>
    /// Adjusts brightness
    /// </summary>
    /// <param name="value">Value of the slider</param>
    public void AdjustBrightness(float value)
    {
        PostProcessing postProcess = FindObjectOfType <PostProcessing>();

        PlayerPrefs.SetFloat("brightness",
                             postProcess.BrightnessValue = value);
    }
Exemple #2
0
    void Start()
    {
        redNum   = 1;
        blackNum = 0;
        greyNum  = 0;
        sumNum   = redNum + blackNum + greyNum;
        second   = false;
        third    = false;
        //gameOver = false;
        player = GameObject.Find("PlayerBall").GetComponent <Player>();

        inputManager = gameObject.GetComponent <InputManager>();
        // Friend.asHP = false;
        ui          = GameObject.Find("Canvas").GetComponent <UIManager>();
        audioSource = GetComponent <AudioSource>();

        InitializeBalls();

        PostProcessing.SetVignette(0.443f, 0.26f);
        PostProcessing.SetTemperature(0);
        PostProcessing.SetTint(25);

        PostProcessing.SetContrast(-4);

        PostProcessing.SetSaturation(20);
    }
Exemple #3
0
    public override void End()
    {
        base.End();

        GameManager.SetTime(1f, .2f);
        PostProcessing.SetChromaticAberration(0f, .2f);
    }
    /// <summary>
    /// Adjusts contrast
    /// </summary>
    /// <param name="value">Value of the slider</param>
    public void AdjustContrast(float value)
    {
        PostProcessing postProcess = FindObjectOfType <PostProcessing>();

        PlayerPrefs.SetFloat("contrast",
                             postProcess.ContrastValue = value);
    }
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player")
        {
            Instantiate(EnemyExplosion, transform.position, Quaternion.identity);
            //ReSpawn();
            _uiManager.UpdateScore(5);
            AudioSource.PlayClipAtPoint(_audioClip, Camera.main.transform.position);
            //Destroy(gameObject);
            gameObject.SetActive(false);
        }

        if (other.tag == "Projectile")
        {
            Instantiate(EnemyExplosion, transform.position, Quaternion.identity);
            //ReSpawn();
            _uiManager.UpdateScore(10);
            AudioSource.PlayClipAtPoint(_audioClip, Camera.main.transform.position);
            PostProcessing Procesado = FindObjectOfType <PostProcessing>();
            if (Procesado != null)
            {
                Procesado.FlashBangEffect();
            }

            //Destroy(gameObject);
            gameObject.SetActive(false);
        }
    }
        public static void Run()
        {
            try
            {
                // ExStart:RenderFisheyeLensEffectof3DScene
                // The path to the documents directory.
                string dataDir = RunExamples.GetDataDir();

                //load the scene
                Scene scene = new Scene(dataDir + "VirtualCity.glb");
                //create a camera for capturing the cube map
                Camera cam = new Camera(ProjectionType.Perspective)
                {
                    NearPlane    = 0.1,
                    FarPlane     = 200,
                    RotationMode = RotationMode.FixedDirection
                };
                scene.RootNode.CreateChildNode(cam).Transform.Translation = new Vector3(5, 6, 0);

                //create two lights to illuminate the scene
                scene.RootNode.CreateChildNode(new Light()
                {
                    LightType = LightType.Point
                }).Transform.Translation = new Vector3(-10, 7, -10);
                scene.RootNode.CreateChildNode(new Light()
                {
                    Color = new Vector3(Color.CadetBlue)
                }).Transform.Translation = new Vector3(49, 0, 49);

                //create a renderer
                using (var renderer = Renderer.CreateRenderer())
                {
                    //Create a cube map render target with depth texture, depth is required when rendering a scene.
                    IRenderTexture rt = renderer.RenderFactory.CreateCubeRenderTexture(new RenderParameters(false), 512, 512);
                    //create a 2D texture render target with no depth texture used for image processing
                    IRenderTexture final = renderer.RenderFactory.CreateRenderTexture(new RenderParameters(false, 32, 0, 0), 1024, 1024);

                    //a viewport is required on the render target
                    rt.CreateViewport(cam, RelativeRectangle.FromScale(0, 0, 1, 1));
                    renderer.Render(rt);

                    //execute the fisheye projection post-processing with the previous rendered cube map as input
                    //the fisheye can have field of view more than 180 degree, so a cube map with all direction is required.
                    PostProcessing fisheye = renderer.GetPostProcessing("fisheye");
                    // we can change the fov to 360 instead of the default value 180.
                    fisheye.FindProperty("fov").Value = 360.0;
                    //Specify the cube map rendered from the scene as this post processing's input
                    fisheye.Input = rt.Targets[0];
                    //Execute the post processing effect and save the result to render target final
                    renderer.Execute(fisheye, final);
                    //save the texture into disk
                    ((ITexture2D)final.Targets[0]).Save(dataDir + "fisheye.png", ImageFormat.Png);
                }
                // ExEnd:RenderFisheyeLensEffectof3DScene
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
        }
Exemple #7
0
 private void Awake()
 {
     post = this;
     profile.TryGet <Vignette>(out vignette);
     profile.TryGet <SplitToning>(out toning);
     profile.TryGet <WhiteBalance>(out balance);
     profile.TryGet <ColorAdjustments>(out adjustment);
 }
Exemple #8
0
 public MultiPieceSong(params string[] songs)
 {
     foreach (string alpha in songs)
     {
         this.songs.Add(new Song(alpha));
     }
     PostProcessing.Add((IUpdating)this);
 }
Exemple #9
0
    public override void Continue()
    {
        base.Continue();

        GameManager.UI.EnableSelfAndChildren("PlayerUI");
        GameManager.SetTime(.2f);
        PostProcessing.SetChromaticAberration(.7f);
    }
Exemple #10
0
 public Blurb()
 {
     PostProcessing.Add((IUpdating)this);
     if (showAll)
     {
         ShowAll();
     }
 }
        public static Image LinearFilter1d(Image img, double[] values, PostProcessing op)
        {
            Image rowimg = new Image(img.Width, img.Height, img.Components);
            Image finalimg = new Image(img.Width, img.Height, img.Components);
            int   mid = values.GetLength(0) / 2;
            byte  accR = 0, accG = 0, accB = 0;
            Pixel p = new Pixel();

            #region 1d mask go over rows
            for (uint j = 0; j < img.Height; ++j)
            {
                for (uint i = 0; i < img.Width; ++i)
                {
                    for (int k = (int)i - mid, maskind = 0; k < (mid + i); ++k, ++maskind)
                    {
                        if (k >= 0 && k < img.Width)
                        {
                            p     = img.getPixel((uint)k, j);
                            accR += (byte)(p.R * values[maskind]);
                            accG += (byte)(p.G * values[maskind]);
                            accB += (byte)(p.B * values[maskind]);
                        }
                    }
                    p.R = accR;
                    p.G = accG;
                    p.B = accB;
                    rowimg.setPixel(i, j, p);
                    accR = 0; accG = 0; accB = 0;
                }
            }
            #endregion

            #region 1d mask go over columns
            for (uint i = 0; i < img.Width; ++i)
            {
                for (uint j = 0; j < img.Height; ++j)
                {
                    for (int k = (int)j - mid, maskind = 0; k < (mid + j); ++k, ++maskind)
                    {
                        if (k >= 0 && k < img.Height)
                        {
                            p     = rowimg.getPixel(i, (uint)k);
                            accR += (byte)(p.R * values[maskind]);
                            accG += (byte)(p.G * values[maskind]);
                            accB += (byte)(p.B * values[maskind]);
                        }
                    }
                    p.R = accR;
                    p.G = accG;
                    p.B = accB;
                    finalimg.setPixel(i, j, p);
                    accR = 0; accG = 0; accB = 0;
                }
            }
            #endregion

            return(finalimg);
        }
Exemple #12
0
 private void OnSetExclusivePostProcessing(object sender, EventArgs e)
 {
     if (sender == btnFisheye)
     {
         PostProcessing fisheye = renderView1.Renderer.GetPostProcessing("fisheye");
         btnFisheye.Checked = !btnFisheye.Checked;
         renderView1.CubeBasedPostProcessing = btnFisheye.Checked ? fisheye : null;
     }
 }
Exemple #13
0
 public void SetPostProcessings(List <string> postProcessingEffects)
 {
     renderer.PostProcessings.Clear();
     foreach (string effectId in postProcessingEffects)
     {
         PostProcessing pp = renderer.GetPostProcessing(effectId);
         renderer.PostProcessings.Add(pp);
     }
     Invalidate();
 }
        public static void Run()
        {
            try
            {
                // ExStart:RenderPanaromaViewof3DScene

                //load the scene
                Scene scene = new Scene(RunExamples.GetDataFilePath("VirtualCity.glb"));
                //create a camera for capturing the cube map
                Camera cam = new Camera(ProjectionType.Perspective)
                {
                    NearPlane    = 0.1,
                    FarPlane     = 200,
                    RotationMode = RotationMode.FixedDirection
                };
                scene.RootNode.CreateChildNode(cam).Transform.Translation = new Vector3(5, 6, 0);

                //create two lights to illuminate the scene
                scene.RootNode.CreateChildNode(new Light()
                {
                    LightType = LightType.Point
                }).Transform.Translation = new Vector3(-10, 7, -10);
                scene.RootNode.CreateChildNode(new Light()
                {
                    Color = new Vector3(Color.CadetBlue)
                }).Transform.Translation = new Vector3(49, 0, 49);
                //create a renderer
                using (var renderer = Renderer.CreateRenderer())
                {
                    //Create a cube map render target with depth texture, depth is required when rendering a scene.
                    IRenderTexture rt = renderer.RenderFactory.CreateCubeRenderTexture(new RenderParameters(false), 512, 512);
                    //create a 2D texture render target with no depth texture used for image processing
                    IRenderTexture final = renderer.RenderFactory.CreateRenderTexture(new RenderParameters(false, 32, 0, 0), 1024 * 3, 1024);

                    //a viewport is required on the render target
                    rt.CreateViewport(cam, RelativeRectangle.FromScale(0, 0, 1, 1));
                    renderer.Render(rt);

                    //execute the equirectangular projection post-processing with the previous rendered cube map as input
                    PostProcessing equirectangular = renderer.GetPostProcessing("equirectangular");
                    //Specify the cube map rendered from the scene as this post processing's input
                    equirectangular.Input = rt.Targets[0];
                    //Execute the post processing effect and save the result to render target final
                    renderer.Execute(equirectangular, final);
                    //save the texture into disk
                    ((ITexture2D)final.Targets[0]).Save(RunExamples.GetOutputFilePath("panaroma.png"), ImageFormat.Png);
                }
                // ExEnd:RenderPanaromaViewof3DScene
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
        }
Exemple #15
0
 private void RegisterLate()
 {
     if (!IsServer || _registerLate)
     {
         return;
     }
     Definitions.Register();
     Drones.Drones.Register();
     PostProcessing.Register();
     MyAPIGateway.Utilities.InvokeOnGameThread(() => SetUpdateOrder(MyUpdateOrder.NoUpdate));
     GeneralLog.WriteToLog("Core", $"RegisterLate Complete... {UpdateOrder}");
     _registerLate = true;
 }
Exemple #16
0
        /// <summary>
        ///     Change the post processing for a download (slot)
        /// </summary>
        /// <param name="id">string with the id of the slot</param>
        /// <param name="postProcessing">PostProcessing</param>
        /// <param name="cancellationToken">CancellationToken</param>
        public async Task ChangePostProcessingAsync(string id, PostProcessing postProcessing, CancellationToken cancellationToken = default)
        {
            //  api?mode=change_opts&value=SABnzbd_nzo_zt2syz&value2=0
            var changePostProcessingUri = SabNzbApiUri.ExtendQuery(new Dictionary <string, string>
            {
                { "mode", "change_opts" },
                { "value", id },
                { "value2", ((int)postProcessing).ToString() }
            });

            _behaviour.MakeCurrent();
            await changePostProcessingUri.GetAsAsync <string>(cancellationToken);
        }
Exemple #17
0
    public static void SetTime(float time, float duration = 0)
    {
        if (duration <= 0)
        {
            Time.timeScale = time;
            return;
        }

        Instance.StartCoroutine(PostProcessing.AnimateEffect((float value) =>
        {
            Time.timeScale = value;
        }, Time.timeScale, time, duration));
    }
Exemple #18
0
    //@imyjimmy called by PostProcessing.GenerateMeshes(List<Vector3> vertices, List<Vector3> normals,
    //List<int> triangles, List<Color32> colors, int[] ss,
    //string tag="RibbonObj", string gameobj="Ribbons")
    public List <Mesh> Split(MeshData mData, PostProcessing postprocessing)
    {
        Debug.Log("inside Split(mData);");
        if (pp == null)
        {
            pp = postprocessing;
        }
        LoadBox = GameObject.Find("LoadBox");

        triangles = mData.triangles;
        vertices  = mData.vertices;
        normals   = mData.normals;
        colors    = mData.colors;
        meshes    = new List <Mesh>();

        //get the mapping of each individual residue to its associated normals, triangles, vertices, colors.
        residueSeq = mData.residueSeq;

        if (UI.UIData.isGLIC)
        {
            vertexLimit = 59520;
        }

        // Small meshes don't need to be split
        if (mData.vertices.Length < vertexLimit)
        {
            Debug.Log("Within vertex limit.\nVertices size : " + vertices.Length);
            Debug.Log("triangle size : " + triangles.Length);
            debug();
            Mesh mesh = new Mesh();
            mesh.vertices  = vertices;
            mesh.triangles = triangles;
            mesh.normals   = normals;
            mesh.colors32  = colors;
            meshes.Add(mesh);

            return(meshes);
        }

        lastIndex = triangles.Length;

        int resNum = 0;

        while (currentIndex < lastIndex)
        {
            FillMesh(resNum);
        }


        return(meshes);
    }
Exemple #19
0
 private static void Close()
 {
     if (!IsServer)
     {
         return;
     }
     GeneralLog.WriteToLog("Core", "Unloading...");
     CubeProcessing.Close();
     Drones.Drones.Close();
     PostProcessing.Close();
     Definitions.Close();
     Messaging.Close();
     ProfilerLog.Close();
     GeneralLog.Close();
 }
Exemple #20
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            base.OnRenderFrame(e);
            Time.AddTime((float)e.Time);
            DateTime frameStart = DateTime.Now;

            PostProcessing.GetInstance().PreRender();
            Render();
            PostProcessing.GetInstance().Prepare2D();
            Render2D();
            PostProcessing.GetInstance().PostRender();

            this.SwapBuffers();

            if (GlobalSettings.Default.improvedLatency)
            {
                GL.Finish();
            }

            #region "Framerate logic"
            DateTime frameEnd = DateTime.Now;
            if (GlobalSettings.Default.frameCap > 0 && (frameEnd - frameStart).TotalMilliseconds < 1000.0f / GlobalSettings.Default.frameCap)
            {
                Thread.Sleep((int)((1000.0f / GlobalSettings.Default.frameCap) - (frameEnd - frameStart).TotalMilliseconds));
            }
            ++framesLastSecond;

            Time.lastFrameTime = (frameEnd - frameStart).TotalSeconds;

            if ((DateTime.Now - lastFrameCollection).TotalMilliseconds >= 1000)
            {
                OneSecondPassed();
                //Logging.Write(1000.0f/(frameEnd-frameStart).TotalMilliseconds + "FPS");
                for (int i = 0; i < 99; ++i)
                {
                    frameRateGraph[i + 1] = frameRateGraph[i];
                }
                frameRateGraph[99]  = (int)(1000.0f / (frameEnd - frameStart).TotalMilliseconds);
                framesLastSecond    = 0;
                lastFrameCollection = DateTime.Now;
            }
            #endregion
            if (firstFrameRendered)
            {
                return;
            }
            firstFrameRendered = true;
        }
Exemple #21
0
    private Vector3 CharacterSwim()
    {
        if (!IsStay)
        {
            IsCrouching = true;
            CharacterCrouch();
        }
        if (MainCamera.transform.position.y <= WaterType.WaterLevelY)
        {
            IsDiving = true;
            if (!IsNewPostProcessingProfile)
            {
                IsNewPostProcessingProfile = true;
                PostProcessing.GetComponent <PostProcessVolume>().profile = WaterType.Profile;
            }
        }
        else
        {
            IsDiving = false;
            if (IsNewPostProcessingProfile)
            {
                IsNewPostProcessingProfile = false;
                PostProcessing.GetComponent <PostProcessVolume>().profile = DefaultPostProcessingProfile;
            }
        }

        CurrentAir = IsDiving ? CurrentAir - Time.deltaTime : Air;

        Vector2 movementDirection = PlayerControls.Player.Move.ReadValue <Vector2>();
        Vector3 resultMoveVector  = Vector3.zero;

        if (CurrentSpeedXZ < SwimingSpeed)
        {
            CurrentSpeedXZ += SwimingAcceleratorSpeed * Time.deltaTime;
        }
        if (PlayerControls.Player.Move.phase == InputActionPhase.Started)
        {
            resultMoveVector = MainCamera.transform.forward * movementDirection.y * CurrentSpeedXZ +
                               MainCamera.transform.right * movementDirection.x * CurrentSpeedXZ / 2;
        }
        else
        {
            CurrentSpeedXZ = 0;
        }
        resultMoveVector.y += CurrentSpeedY;
        return(resultMoveVector);
    }
        // ExStart:RenderSceneWithPanoramaInDepth
        public static void Run()
        {
            // The path to the documents directory.
            string dataDir = RunExamples.GetDataDir();
            //load the scene
            Scene scene = new Scene(dataDir + "skybox.obj");
            //create a camera for capturing the cube map
            Camera cam = new Camera(ProjectionType.Perspective);

            cam.NearPlane = 0.1;
            cam.FarPlane  = 200;
            scene.RootNode.CreateChildNode(cam).Transform.Translation = new Vector3(5, 6, 0);
            cam.RotationMode = RotationMode.FixedDirection;

            //create two lights to illuminate the scene
            scene.RootNode.CreateChildNode(new Light()
            {
                LightType = LightType.Point
            }).Transform.Translation = new Vector3(-10, 7, -10);
            scene.RootNode.CreateChildNode(new Light()
            {
                LightType           = LightType.Point,
                ConstantAttenuation = 0.1,
                Color = new Vector3(Color.CadetBlue)
            }).Transform.Translation = new Vector3(49, 0, 49);

            //create a render target
            using (var renderer = Renderer.CreateRenderer())
            {
                //Create a cube map render target with depth texture, depth is required when rendering a scene.
                IRenderTexture rt = renderer.RenderFactory.CreateCubeRenderTexture(new RenderParameters(false), 512, 512);
                //create a 2D texture render target with no depth texture used for image processing
                IRenderTexture final = renderer.RenderFactory.CreateRenderTexture(new RenderParameters(false, 32, 0, 0), 1024 * 3, 1024);

                //a viewport is required on the render target
                rt.CreateViewport(cam, RelativeRectangle.FromScale(0, 0, 1, 1));
                renderer.ShaderSet = CreateDepthShader(renderer);
                renderer.Render(rt);

                //execute the equirectangular projection post-processing with the previous rendered cube map as input
                PostProcessing equirectangular = renderer.GetPostProcessing("equirectangular");
                equirectangular.Input = rt.Targets[0];
                renderer.Execute(equirectangular, final);
                //save the texture into disk
                ((ITexture2D)final.Targets[0]).Save(dataDir + "RenderSceneWithPanoramaInDepth_Out.png", ImageFormat.Png);
            }
        }
Exemple #23
0
        public BattleMenu()
        {
            PostProcessing.Add((IRequireResource)this);

            punch           = new Button();
            punch.Area      = new Rectangle(19, 515, 125, 61);
            punch.OnMouseUp = delegate {
            };

            jump           = new Button();
            jump.Area      = new Rectangle(147, 515, 125, 61);
            jump.OnMouseUp = delegate {
            };

            arms           = new Button();
            arms.Area      = new Rectangle(274, 515, 125, 61);
            arms.OnMouseUp = delegate {
                currState = BMenuState.ARMS;
            };

            magick           = new Button();
            magick.Area      = new Rectangle(402, 515, 125, 61);
            magick.OnMouseUp = delegate {
                currState = BMenuState.SKILL;
            };

            items           = new Button();
            items.Area      = new Rectangle(529, 515, 125, 61);
            items.OnMouseUp = delegate {
                currState = BMenuState.ITEM;
            };

            run           = new Button();
            run.Area      = new Rectangle(657, 515, 125, 61);
            run.OnMouseUp = delegate {
            };

            menu = new Menu();
            menu.Add(punch);
            menu.Add(jump);
            menu.Add(arms);
            menu.Add(magick);
            menu.Add(items);
            menu.Add(run);
        }
Exemple #24
0
    private void Awake()
    {
        if (Instance != null)
        {
            Destroy(gameObject);
            return;
        }

        Instance = this;
        DontDestroyOnLoad(gameObject);

        Environment = gameObject.GetComponentInChildren <Environment>();
        Camera      = player.GetComponent <CameraBehaviour>();
        UI          = gameObject.GetComponentInChildren <UserInterface>();
        PostProcessing.Initialize(GetComponent <Volume>());

        SceneManager.sceneLoaded += OnSceneLoaded;
    }
Exemple #25
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Resources.InitResources(Content);

            whitePixel = new Texture2D(GraphicsDevice, 1, 1);
            whitePixel.SetData <Color>(new Color[] { Color.White });

            PostProcessing.Res(Content);
            Convo.Conversation.LoadRes(Content);

            StickXNAEngine.Audio.Song.Repeat = true;
            MediaPlayer.Volume = 0.8f;

            // TODO: use this.Content to load your game content here
        }
Exemple #26
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            Room tr = new TestRoom();

            StaticVars.CurrRoom   = tr;
            StaticVars.player     = new Protagonist();
            StaticVars.player.Loc = new Point(588, 696);
            StaticVars.adamenu    = new ADAMenu();
            new DerelictLaboratory.Room1();

            StaticVars.inst = this;

            PostProcessing.Init();

            Console.WriteLine("This Console Box is here for debug testing purposes ONLY!\n");

            base.Initialize();
        }
Exemple #27
0
        public void Update()
        {
            if (ribbons == null)
            {
                ribbons = scene.ribbons;
            }
            if (postprocessing == null)
            {
                postprocessing = ribbons.postprocessing;
            }
            if (split == null)
            {
                split = postprocessing.split;
            }

            if (!SplitRegisteredEvents)
            {
                SplitRegisteredEvents = split.RegisterEvents();
            }
            // Debug.Log("splitting script: " + split);
        }
Exemple #28
0
        public override void Init()
        {
            Icon = System.Drawing.Icon.ExtractAssociatedIcon(AppDomain.CurrentDomain.FriendlyName);

            Title = "race test";

            PostProcessing.GetInstance().frameBufferMaterial = new MaterialBuilder()
                                                               .Build()
                                                               .SetName("Standard Object Material")
                                                               .Attach(new Shader("Shaders\\2D\\vert.glsl", ShaderType.VertexShader))
                                                               .Attach(new Shader("Shaders\\Framebuffer\\frag.glsl", ShaderType.FragmentShader))
                                                               .Link()
                                                               .GetMaterial();


            currentScreen = new Splash();
            currentScreen.Init();

            label = new BitmapLabel(new BitmapFont(TextureLoader.LoadAsset("Content\\Fonts\\5x10mono.png"), new Vector2(5, 10), new Vector2(0, 0), new char[] { '!', '\"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?', '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_', '`', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '{', '|', '}', '~', '¦' }), new Vector2(16, 16), "");

            mainGame = new GameScreen();
            mainGame.Init();
        }
Exemple #29
0
        //Chamado apenas uma vez quando inicializa a janela
        protected override void OnLoad(EventArgs e)
        {
            // Carrega o arquivo da cena e consequentemente os modelos 3D listados no arquivo json
            scene = new Scene.Scene("scenes/scene.json");

            GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);
            GL.Enable(EnableCap.Multisample);
            GL.Enable(EnableCap.DepthTest);
            GL.DepthFunc(DepthFunction.Less);
            GL.DepthMask(true);
            GL.DepthRange(scene._camera._near, scene._camera._far);

            // Carrega o shader de pós processamento para aplicar na cena quando a tecla P ser pressionada
            postProcessing = new PostProcessing(Width, Height, "./examples_shader/quad_shader.vert", "./examples_shader/quad_shader.frag");

            CursorVisible = false;
            CursorGrabbed = true;

            // Carrega o shader do skybox com as imagens skybox_[direcao].jpg
            skybox = new Skybox("skybox");

            base.OnLoad(e);
        }
Exemple #30
0
        public static Image SobelEdgeMagnitude(Image img1, Image img2, PostProcessing op)
        {
            Image nimage = new Image(img1.Width, img1.Height, img1.Components);

            for (uint i = 0; i < img1.Height; ++i)
            {
                for (uint j = 0; j < img1.Width; ++j)
                {
                    Pixel p1 = img1.getPixel(j, i);
                    Pixel p2 = img2.getPixel(j, i);

                    double rr = p1.R + p2.R;
                    double gg = p1.G + p2.G;
                    double bb = p1.B + p2.B;

                    Pixel np = new Pixel();
                    if (op == PostProcessing.CUTOFF)
                    {
                        rr = Clamp(0, 255, rr);
                        gg = Clamp(0, 255, gg);
                        bb = Clamp(0, 255, bb);
                        np = new Pixel((byte)rr, (byte)gg, (byte)bb, 0);
                    }
                    else if (op == PostProcessing.NORMALIZATION)
                    {
                        rr = Normalization(0, 500, rr);
                        gg = Normalization(0, 500, gg);
                        bb = Normalization(0, 500, bb);
                        np = new Pixel((byte)(rr * 255), (byte)(gg * 255), (byte)(bb * 255), 0);
                    }
                    nimage.setPixel(j, i, np);
                }
            }
            //Image nimage = ImageOperation.Add(img1, img2, 1);
            return(nimage);
        }
        public static Image SobelEdgeMagnitude(Image img1, Image img2, PostProcessing op)
        {
            Image nimage = new Image(img1.Width, img1.Height, img1.Components);
            for (uint i = 0; i < img1.Height;++i )
            {
                for (uint j = 0; j < img1.Width; ++j)
                {
                    Pixel p1 = img1.getPixel(j, i);
                    Pixel p2 = img2.getPixel(j, i);

                    double rr = p1.R + p2.R;
                    double gg = p1.G + p2.G;
                    double bb = p1.B + p2.B;

                    Pixel np = new Pixel();
                    if (op == PostProcessing.CUTOFF)
                    {
                        rr = Clamp(0, 255, rr);
                        gg = Clamp(0, 255, gg);
                        bb = Clamp(0, 255, bb);
                        np = new Pixel((byte)rr, (byte)gg, (byte)bb, 0);
                    }
                    else if (op == PostProcessing.NORMALIZATION)
                    {
                        rr = Normalization(0, 500, rr);
                        gg = Normalization(0, 500, gg);
                        bb = Normalization(0, 500, bb);
                        np = new Pixel((byte)(rr * 255), (byte)(gg * 255), (byte)(bb * 255), 0);
                    }
                    nimage.setPixel(j, i, np);
                }
            }
            //Image nimage = ImageOperation.Add(img1, img2, 1);
            return nimage;
        }
Exemple #32
0
    void Awake()
    {
        finale = FindObjectOfType<FinaleController>();

        playerFX = transform.Find("PlayerPedestal/Player/PlayerCamera").GetComponent<PostProcessing>();
        playerFlare = transform.Find("PlayerPedestal/Player/PlayerCamera").GetComponent<FlareLayer>();
        destroyables = FindObjectsOfType<PortalDestroy>();
        stateAudio = transform.Find("GameAudio/StateAudio").GetComponents<AudioSource>();
        pauseMenu = transform.Find("GameUI/PauseMenu").GetComponent<PauseMenu>();

        if (GAME_COMPLETE && FindObjectOfType<LivingRoomController>() != null)
            canPause = false;
    }
        public static Image LinearFilter(Image img, double[,] values, int OriginX, int OriginY, PostProcessing op)
        {
            Image nimage = new Image(img.Width, img.Height, img.Components);
            int top = OriginY;
            int down = values.GetLength(0) - top;
            int left = OriginX;
            int right = values.GetLength(1) - left;
            double[,] reds = new double[img.Height, img.Width];
            double[,] greens = new double[img.Height, img.Width];
            double[,] blues = new double[img.Height, img.Width];
            double min = double.MaxValue;
            double max = double.MinValue;

            for (uint i = 0; i < img.Height; ++i)
            {
                for (uint j = 0; j < img.Width; ++j)
                {
                    uint nx = 0;
                    uint ny = 0;
                    double rr = 0;
                    double gg = 0;
                    double bb = 0;
                    for (int x = (int)(i - top); x < (int)(i + down); ++x, nx++)
                    {
                        for (int y = (int)(j - left); y < (int)(j + right); ++y, ny++)
                        {
                            Pixel p;
                            if (x < 0 || x >= img.Height || y < 0 || y >= img.Width)
                                p = new Pixel(0, 0, 0, 0);
                            else
                            {
                                p = img.getPixel((uint)y, (uint)x);
                            }
                            rr += p.R * values[ny, nx];
                            gg += p.G * values[ny, nx];
                            bb += p.B * values[ny, nx];
                        }
                        ny = 0;
                    }
                    min = Math.Min(min, Math.Min(rr, Math.Min(gg, bb)));
                    max = Math.Max(max, Math.Max(rr, Math.Max(gg, bb)));
                    reds[i, j] = rr;
                    greens[i, j] = gg;
                    blues[i, j] = bb;
                }
            }
            for (uint i = 0; i < img.Height; ++i)
            {
                for (uint j = 0; j < img.Width; ++j)
                {
                    double rr = reds[i, j];
                    double gg = greens[i, j];
                    double bb = blues[i, j];
                    Pixel np = new Pixel();
                    if (op == PostProcessing.NO)
                    {
                        np = new Pixel((byte)rr, (byte)gg, (byte)bb, 0);
                    }
                    else if (op == PostProcessing.ABSOLUTE)
                    {
                        rr = Math.Abs(rr);
                        gg = Math.Abs(gg);
                        bb = Math.Abs(bb);
                        np = new Pixel((byte)rr, (byte)gg, (byte)bb, 0);
                    }
                    else if (op == PostProcessing.CUTOFF)
                    {
                        rr = Clamp(0, 255, rr);
                        gg = Clamp(0, 255, gg);
                        bb = Clamp(0, 255, bb);
                        np = new Pixel((byte)rr, (byte)gg, (byte)bb, 0);
                    }
                    else if (op == PostProcessing.NORMALIZATION)
                    {
                        rr = Normalization(min, max, rr);
                        gg = Normalization(min, max, gg);
                        bb = Normalization(min, max, bb);
                        np = new Pixel((byte)(rr * 255), (byte)(gg * 255), (byte)(bb * 255), 0);
                    }
                    nimage.setPixel(j, i, np);
                }
            }
                return nimage;
        }
        public static Image LinearFilter(Image img, double[,] values, int OriginX, int OriginY, PostProcessing op)
        {
            Image nimage = img.Clone();
            int top = values.GetLength(0) - OriginY;
            int down = values.GetLength(0) - top;
            int left = values.GetLength(1) - OriginX;
            int right = values.GetLength(1) - left;
            for (uint i = 0; i < img.Height; ++i)
            {
                for (uint j = 0; j < img.Width; ++j)
                {
                    uint nx = 0;
                    uint ny = 0;
                    double rr = 0;
                    double gg = 0;
                    double bb = 0;
                    for (int x = (int)(i - top); x < (int)(i + down); ++x, nx++)
                    {
                        for (int y = (int)(j - left); y < (int)(j + right); ++y, ny++)
                        {
                            Pixel p;
                            if (x < 0 || x >= img.Height || y < 0 || y >= img.Width)
                                p = new Pixel(0, 0, 0, 0);
                            else
                            {
                                p = img.getPixel((uint)y, (uint)x);
                            }
                            rr += p.R * values[nx, ny];
                            gg += p.G * values[nx, ny];
                            bb += p.B * values[nx, ny];
                        }
                        ny = 0;
                    }
                    Pixel np = new Pixel();
                    if (op == PostProcessing.NO)
                    {
                        np = new Pixel((byte)rr, (byte)gg, (byte)bb, 0);
                    }
                    else if (op == PostProcessing.ABSOLUTE)
                    {

                    }
                    else if (op == PostProcessing.CUTOFF)
                    {
                        rr = Clamp(0, 255, rr);
                        gg = Clamp(0, 255, gg);
                        bb = Clamp(0, 255, bb);
                        np = new Pixel((byte)rr, (byte)gg, (byte)bb, 0);
                    }
                    else if (op == PostProcessing.NORMALIZATION)
                    {
                        rr = rr / (/*values.GetLength(0) * values.GetLength(1) */ 255.0);
                        gg = gg / (/*values.GetLength(0) * values.GetLength(1) */ 255.0);
                        bb = bb / (/*values.GetLength(0) * values.GetLength(1) */ 255.0);
                        np = new Pixel((byte)(rr * 255), (byte)(gg * 255), (byte)(bb * 255), 0);
                    }
                    nimage.setPixel(j, i, np);
                }
            }

            return nimage;
        }
        public static Image LinearFilter1d(Image img, double[] values, PostProcessing op)
        {
            Image rowimg = new Image(img.Width,img.Height,img.Components);
            Image finalimg = new Image(img.Width, img.Height, img.Components);
            int mid = values.GetLength(0) / 2;
            byte accR = 0, accG = 0, accB = 0;
            Pixel p = new Pixel();
            #region 1d mask go over rows
            for (uint j = 0; j < img.Height; ++j)
            {

                for (uint i = 0; i < img.Width; ++i)
                {
                    for (int k = (int)i - mid, maskind = 0; k < (mid + i); ++k, ++maskind)
                    {

                        if (k >= 0&&k<img.Width)
                        {
                            p = img.getPixel((uint)k, j);
                            accR += (byte)(p.R * values[maskind]);
                            accG += (byte)(p.G * values[maskind]);
                            accB += (byte)(p.B * values[maskind]);
                        }
                    }
                    p.R = accR;
                    p.G = accG;
                    p.B = accB;
                    rowimg.setPixel(i, j, p);
                    accR = 0; accG = 0; accB = 0;
                }
            }
            #endregion

            #region 1d mask go over columns
            for (uint i = 0; i < img.Width; ++i)
            {
                for (uint j = 0; j < img.Height; ++j)
                {
                    for (int k = (int)j - mid, maskind = 0; k < (mid + j); ++k, ++maskind)
                    {

                        if (k >= 0 && k < img.Height)
                        {
                            p = rowimg.getPixel(i, (uint)k);
                            accR += (byte)(p.R * values[maskind]);
                            accG += (byte)(p.G * values[maskind]);
                            accB += (byte)(p.B * values[maskind]);
                        }
                    }
                    p.R = accR;
                    p.G = accG;
                    p.B = accB;
                    finalimg.setPixel(i, j, p);
                    accR = 0; accG = 0; accB = 0;
                }
            }
            #endregion

            return finalimg;
        }
        /// <summary>
        /// Reads the whole configuration
        /// </summary>
        private void ReadConfig()
        {
            try
              {
            ExtensionSettings mplayerSetting = new ExtensionSettings(".mplayer", PlayMode.Unrecognized, "", true);
            _extensionSettings = new Dictionary<string, ExtensionSettings>();
            _extensionSettings.Add(mplayerSetting.Name, mplayerSetting);
            _extensionSettingsExtPlayer = new Dictionary<string, ExtensionSettings>();
            _extensionSettingsExtPlayer.Add(mplayerSetting.Name, mplayerSetting);
            ExtensionSettings settings;
            using (MediaPortal.Profile.Settings xmlreader = new MediaPortal.Profile.Settings(Config.GetFile(Config.Dir.Config, "MediaPortal.xml")))
            {
              _osdMode = (OSDMode)xmlreader.GetValueAsInt("mplayer", "osd", (int)OSDMode.InternalMPlayer);
              _rebuildIndex = xmlreader.GetValueAsBool("mplayer", "rebuildIndex", false);
              _priorityBoost = xmlreader.GetValueAsBool("mplayer", "priorityBoost", true);
              _framedrop = xmlreader.GetValueAsBool("mplayer", "framedrop", false);
              _doubleBuffering = xmlreader.GetValueAsBool("mplayer", "doubleBuffering", true);
              _directRendering = xmlreader.GetValueAsBool("mplayer", "directRendering", true);
              _audioNormalize = xmlreader.GetValueAsBool("mplayer", "audioNormalize", false);
              _passthroughAC3_DTS = xmlreader.GetValueAsBool("mplayer", "passthroughAC3DTS", false);
              _soundOutputDriver = (SoundOutputDriver)xmlreader.GetValueAsInt("mplayer", "soundOutputDriver", (int)SoundOutputDriver.DirectSound);
              _soundOutputDevice = xmlreader.GetValueAsInt("mplayer", "soundOutputDevice", 0);
              _deinterlace = (Deinterlace)xmlreader.GetValueAsInt("mplayer", "deinterlace", (int)Deinterlace.Adaptive);
              _aspectRatio = (AspectRatio)xmlreader.GetValueAsInt("mplayer", "aspectRatio", (int)AspectRatio.Automatic);
              _postProcessing = (PostProcessing)xmlreader.GetValueAsInt("mplayer", "postProcessing", (int)PostProcessing.Maximum);
              _audioChannels = (AudioChannels)xmlreader.GetValueAsInt("mplayer", "audioChannels", (int)AudioChannels.Default);
              _noiseDenoise = (NoiseDenoise)xmlreader.GetValueAsInt("mplayer", "noise", (int)NoiseDenoise.Nothing);
              _cacheSize = xmlreader.GetValueAsInt("mplayer", "cacheSize", 0);
              _audioDelayStep = xmlreader.GetValueAsInt("mplayer", "audioDelayStep", 100);
              _subtitleDelayStep = xmlreader.GetValueAsInt("mplayer", "subtitleDelayStep", 100);
              _subtitlePosition = xmlreader.GetValueAsInt("mplayer", "subtitlePosition", 100);
              _subtitleSize = xmlreader.GetValueAsInt("mplayer", "subtitleSize", 5);
              string subtitleFontName = xmlreader.GetValueAsString("mplayer", "subtitleFontName", "Arial");
              _subtitleFontSet = CheckSubtitleFont(subtitleFontName, out _subtitleFontFileName);
              _mplayerPath = xmlreader.GetValueAsString("mplayer", "mplayerPath", "C:\\Program Files\\MPlayer\\");
              xmlreader.GetValueAsString("mplayer", "mplayerPath", "C:\\Program Files\\MPlayer\\Mplayer.exe");
              string arguments = xmlreader.GetValueAsString("mplayer", "generalArguments", "");
              settings = new ExtensionSettings("general", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "dvdArguments", String.Empty);
              settings = new ExtensionSettings("dvd://", PlayMode.Video, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "vcdArguments", String.Empty);
              settings = new ExtensionSettings("vcd://", PlayMode.Video, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "svcdArguments", String.Empty);
              settings = new ExtensionSettings("svcd://", PlayMode.Video, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "cueArguments", String.Empty);
              settings = new ExtensionSettings("cue://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "ftpArguments", String.Empty);
              settings = new ExtensionSettings("ftp://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "httpArguments", String.Empty);
              settings = new ExtensionSettings("http://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              settings = new ExtensionSettings("http_proxy://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "mmsArguments", String.Empty);
              settings = new ExtensionSettings("mms://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              settings = new ExtensionSettings("mmst://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "mpstArguments", String.Empty);
              settings = new ExtensionSettings("mpst://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "rtspArguments", String.Empty);
              settings = new ExtensionSettings("rtsp://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              settings = new ExtensionSettings("rtp://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "sdpArguments", String.Empty);
              settings = new ExtensionSettings("sdp://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "udpArguments", String.Empty);
              settings = new ExtensionSettings("udp://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              arguments = xmlreader.GetValueAsString("mplayer", "unsvArguments", String.Empty);
              settings = new ExtensionSettings("unsv://", PlayMode.Unrecognized, arguments, false);
              _extensionSettings.Add(settings.Name, settings);
              _enableSubtitles = xmlreader.GetValueAsBool("mplayer", "enableSubtitles", false);
              _videoOutputDriver = (VideoOutputDriver)xmlreader.GetValueAsInt("mplayer", "videoOutputDriver", (int)VideoOutputDriver.DirectX);
              string timeout = (xmlreader.GetValueAsString("movieplayer", "skipsteptimeout", "1500"));

              if (timeout == string.Empty)
            _seekStepTimeout = 1500;
              else
            _seekStepTimeout = Convert.ToInt16(timeout);

              String m_strLanguage = xmlreader.GetValueAsString("skin", "language", "English");
              LocalizeStrings.Load(m_strLanguage);
            }
            LoadXMLData();
              }
              catch (Exception e)
              {
            Log.Error(e);
              }
              _supportedExtensions = new String[_extensionSettingsExtPlayer.Count];
              _extensionSettingsExtPlayer.Keys.CopyTo(_supportedExtensions, 0);
        }
Exemple #37
0
    void Awake()
    {
        // If there's no save file, don't bother with any loading. Just go straight to the living room

        if (!File.Exists(filename))
        {
            SceneManager.LoadScene(1);
            return;
        }

        // Otherwise, we have something to load. Get the data from the save file and store it

        BinaryFormatter bf = new BinaryFormatter();
        FileStream file = File.Open(filename, FileMode.Open);
        data = (GameSaveData)bf.Deserialize(file);
        file.Close();

        printGameSaveData(data);

        text = GameObject.Find("Text").GetComponent<Text>();
        textActive = GameObject.Find("TextActive").GetComponent<Text>();
        textDisabled = GameObject.Find("TextDisabled").GetComponent<Text>();
        textOutline = GameObject.Find("Text").GetComponent<Outline>();
        textActiveOutline = GameObject.Find("TextActive").GetComponent<Outline>();
        textDisabledOutline = GameObject.Find("TextDisabled").GetComponent<Outline>();
        sounds = GetComponents<AudioSource>();
        fx = FindObjectOfType<PostProcessing>();
        audioExtrasPlayer = transform.Find("AudioExtras").GetComponent<AudioSource>();

        dataCompletion = gameCompletion(data);
        tMain[0] = "== " + dataCompletion + "% COMPLETE ==" + tMain[0];
    }