public void Unlock() { EnemyLocked = null; IsLocked = false; PostProcess.SetLockPP(false); }
void Lock(e_EnemyAI enemy) { EnemyLocked = enemy; IsLocked = true; PostProcess.SetLockPP(true); }
public void Unlock() { EnemyLocked = null; IsLocked = false; PostProcess.SetLockPP(false); }
void Lock(e_EnemyAI enemy) { EnemyLocked = enemy; IsLocked = true; PostProcess.SetLockPP(true); }