public async UniTask <string> LoadAsyncAsRawString() { if (ParamValidate() is false) { return(null); } var spreadSheetJson = await DownloadSpreadSheet(); if (spreadSheetJson is null) { return(null); } var response = ParseSpreadSheetJson(spreadSheetJson); if (response is null) { return(null); } var result = ParseResponseAsRawCsvString(response); PostLoad?.Invoke(); return(result); }
/// <inheritdoc /> public void Load() { PreLoad?.Invoke(this, new LoadEventArgs(Assets)); InternalLoad(); PostLoad?.Invoke(this, new LoadEventArgs(Assets)); }
private void ReceiveItemMessage(object sender, MessageEventArgs e) { string s = Utils.DecompressData(e.RawData); PostLoad request = JsonConvert.DeserializeObject <PostLoad>(s); if (IsDisplayable(request)) { NotificationManager.Notifier.ShowItem(request); } }
/// <inheritdoc /> public void Load() { PreLoad?.Invoke(this, new LoadEventArgs(this.Assets)); foreach (Cursor mouseCursor in Cursor.All) { mouseCursor.Load(Assets); } PostLoad?.Invoke(this, new LoadEventArgs(this.Assets)); }
internal void PostGameLoad() { _pathfindingManager = new PathfindingManager(this); // Invoke the Post Load event down the chain. PostLoad?.Invoke(this, EventArgs.Empty); // set isLoaded to true: IsLoaded = true; // Post load event completed. Drop all handlers. PostLoad = null; }
public ItemNotification(PostLoad postLoad) { PostLoad = postLoad; OnlineIconUrl = Path.Combine(Functions.PathToTemp(), Path.GetFileName(FNA.GetFilePair(postLoad.Item.UrlName).FileName)); FullName = _postLoad.Item.Name; UrlName = _postLoad.Item.UrlName; Quantity += $"[{postLoad.Quantity}]"; OfferText = $"{postLoad.Platinum} Platinum"; if (postLoad.Quantity > 1) { OfferText += $" Each ({postLoad.Quantity * postLoad.Platinum})"; } switch (_postLoad.Type) { case OrderType.Buy: OfferForeground = Constants.WtbForeground; OfferBackground = Constants.WtbBackground; break; case OrderType.Sell: OfferForeground = Constants.WtsForeground; OfferBackground = Constants.WtsBackground; break; } switch (_postLoad.User.Status) { case Status.Ingame: UserStatus = "ONLINE IN GAME"; StatusForeground = Constants.StatusForegroundIngame; break; case Status.Offline: UserStatus = "OFFLINE"; StatusForeground = Constants.StatusForegroundOffline; break; case Status.Online: UserStatus = "ONLINE"; StatusForeground = Constants.StatusForegroundOnline; break; } }
/// <inheritdoc /> public void Load() { PreLoad?.Invoke(this, new LoadEventArgs(Assets)); foreach (Dialog dialog in Dialogs) { dialog.Load(); } foreach (Window window in Windows) { window.Load(); } Mouse.Load(); PostLoad?.Invoke(this, new LoadEventArgs(Assets)); }
public void Load(NodeGraphData graphData) { NodeEditor.Logger.Log <NodeGraph>("Initializing..."); Unload(); NodeEditor.Logger.Log <NodeGraph>("Reading from graph data..."); if (string.IsNullOrEmpty(graphData.GraphType)) { NodeEditor.Logger.LogWarning <NodeGraph>("Loading graph with no graph type. Defaulting..."); GraphType = _defaultGraphType; } else { var type = Type.GetType(graphData.GraphType); NodeEditor.Assertions.IsNotNull(type, "Invalid graph type."); if (type != null) { GraphType = Activator.CreateInstance(type) as NodeGraphType; NodeEditor.Logger.Log <NodeGraph>("Graph type set to '{0}'", GraphType.GetType().ToString()); } else { GraphType = _defaultGraphType; NodeEditor.Logger.Log <NodeGraph>("Graph type invalid. Setting to default."); } } graphData.Variables.ForEach(variable => AddVariable(variable)); graphData.Nodes.ForEach(x => AddNode(x)); graphData.Constants.ForEach(x => AddNodeConstant(x)); graphData.VariableNodes.ForEach(x => AddNodeVariable(x)); graphData.Connections.ForEach(connectionData => Connect(connectionData)); if (PostLoad != null) { PostLoad.Invoke(this, graphData); } }
static void Load(SaveFile saveFile) { Migrations.Migrate(saveFile); PreLoad?.Invoke(); GameTime.save = saveFile.gameTime; CurrencySystem.instance.save = saveFile.currency; ConveyorSystem.instance.save = saveFile.conveyor; MachineSystem.instance.save = saveFile.machine; TileSelectionManager.instance.save = saveFile.tileSelection; OverviewCameraController.instance.save = saveFile.overviewCameraController; Analytics.instance.save = saveFile.analytics; BackgroundMusic.instance.SetSave(in saveFile.backgroundMusic); InterfaceSelectionManager.instance.SetSave(in saveFile.interfaceSelection); MachineGroupAchievements.instance.SetSave(in saveFile.machineGroupAchievements); MachineUnlockSystem.instance.SetSave(in saveFile.machineUnlocks); ProgressionStore.instance.SetSave(in saveFile.progressionSystem); SpacePlatform.SetSave(in saveFile.spacePlatforms); PostLoad?.Invoke(); LoadComplete?.Invoke(); }
/// <inheritdoc /> public void Load() { PreLoad?.Invoke(this, new LoadEventArgs(Assets)); this.background = this.Assets.CreateTexture2D(1, 1); background.SetData(new[] { Background }); InternalLoad(); if (!isWidthSet) { Width = DefaultWidth; } if (!isHeightSet) { Height = DefaultHeight; } this.IsLoaded = true; PostLoad?.Invoke(this, new LoadEventArgs(Assets)); }
private static bool IsDisplayable(PostLoad request) { // If the item offer is not from our region or platform, we don't care if (request.User.Platform != Global.Configuration.User.Platform || request.User.Region != Global.Configuration.User.Region) { return(false); } // Is the user account in a state that we want? (Ingame, Offline, Online) if (!Global.Configuration.User.UserStates.Contains(request.User.Status)) { return(false); } //Do we have any enabled? var matcher = Global.Configuration.Items.Where(x => x.Enabled).ToArray(); if (!matcher.Any()) { return(false); } // Do we have a matching item? (Check the name) matcher = matcher.Where(x => x.UrlName == request.Item.UrlName).ToArray(); if (!matcher.Any()) { return(false); } // Do we have a matching type? (Buy or sell) matcher = matcher.Where(x => x.Type == request.Type).ToArray(); if (!matcher.Any()) { return(false); } // Do we have a matching price? matcher = matcher.Where(x => (request.Platinum <= x.Price && x.Type == OrderType.Sell) || // (Equal to or cheaper than our buy offer) (request.Platinum >= x.Price && x.Type == OrderType.Buy)) // (Equal or better than our sell offer) .ToArray(); if (!matcher.Any()) { return(false); } // Do we have a matching quantity? (More than our min, but less than our max) matcher = matcher.Where(x => request.Quantity >= x.QuantityMin && request.Quantity <= x.QuantityMax).ToArray(); if (!matcher.Any()) { return(false); } // Is this the sort of item that has ranks? If so, we need to compare ranks if (request.ModRank.HasValue) { // Do we have a matching rank? (More than our min, but less than our max) matcher = matcher.Where(x => request.ModRank.Value >= x.ModRankMin && request.ModRank.Value <= x.ModRankMax).ToArray(); if (!matcher.Any()) { return(false); } } return(matcher.Any()); }