public void StartBossLevel() { player.gameObject.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0); buttonManager.SetAmmo(playerShoot.maxAmmo); buttonManager.SetLives(livesManager.maxLives); player.transform.position = playerBossStartPos.transform.position; playerStartPos = playerBossStartPos.transform.position; postGame.SetBossFightCam(); // toggles boss camera and enable boss area gameobjects postGame.SetMainCamActive(true); soundManager.KillAudio(); bossMusic.Play(); }