/// <summary>
    /// ゲストスタートボタンを押したときの処理
    /// </summary>
    public void PushGuestLogInButton()
    {
        //ゲスト用のプレイヤー情報を作成する
        string name;

        if (nameField.text == "")
        {
            name = "ゲスト";
        }
        else
        {
            name = nameField.text;
        }
        int             rate  = 0;
        int             coins = 1000;
        float           possessingItemsPage1 = 0x00011002;
        float           possessingItemsPage2 = 0x00000100;
        float           alignInfo            = 0x041815;
        PossessingItems items = new PossessingItems(possessingItemsPage1, possessingItemsPage2);

        GameManager.Instance.SetPlayerInfo(0, name, rate, coins, items, alignInfo);
        GameManager.Instance.LoadScene("MenuScene");
    }
Exemple #2
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    /// <summary>
    /// プレイヤー情報を設定する
    /// </summary>
    /// <param name="id"></param>
    /// <param name="name"></param>
    /// <param name="rate"></param>
    /// <param name="coins"></param>
    /// <param name="items"></param>
    public void SetPlayerInfo(int id, string name, int rate, int coins, PossessingItems items, float alignInfo)
    {
        playerInfo = new PlayerInfo(id, name, rate, coins, items, alignInfo);

        topAlignInfo = playerInfo.GetAlignInfo();
    }