public int InfantryPlanning(int adjustX, int adjustY, int unitPosX, int unitPosY) { int points = 0; if (Positioning.AllyNearby(adjustX, adjustY, 3, team)) { points += 5; } points += Positioning.SquaresAdvanced(adjustX, adjustY, unitPosX, unitPosY, 0, 0); return(points); }