// Use this for initialization
 void Start()
 {
     try
     {
         bl = new BSONListener(listenPort);
     }
     catch (SocketException se)
     {
         Debug.Log ("Socket exception - throw error");
         return;
     }
     amnesiaEventHandler = GameObject.Find ("Scripts").GetComponent<Events> ();
     posSender = GetComponent<PositionSender>();
     init = true;
 }
 // Use this for initialization
 void Start()
 {
     try
     {
         bl = new BSONListener(listenPort);
     }
     catch (SocketException se)
     {
         Debug.Log("Socket exception - throw error");
         return;
     }
     amnesiaEventHandler = GameObject.Find("Scripts").GetComponent <Events> ();
     posSender           = GetComponent <PositionSender>();
     init = true;
 }
 public void Init()
 {
     _positionSender = GetComponent <PositionSender>();
     _positionData   = GetComponent <PositionData>();
 }