Exemple #1
0
    public void MoveUnitByRoutine(List <Vector2Int> routine, float speed, UnityAction onComplete)
    {
        var s = PositionMath.GetTileOccupyStatus(routine[0]);

        PositionMath.ResetTileOccupyStatus(routine[0]);
        PositionMath.SetOccupyStatus(routine[routine.Count - 1], s);
        gameMode.unitShower.MoveUnit(routine, onComplete, speed);
    }