Exemple #1
0
        private PositionEditorForm(ChessFacade chessFacade)
        {
            InitializeComponent();

            m_chessFacade    = chessFacade;
            m_graphicHandler = new BasicDesign(m_pictureBoxBoard);

            m_pictureBoxWhiteKing.Image   = m_graphicHandler.PieceImage(Piece.WhiteKing);
            m_pictureBoxWhiteQueen.Image  = m_graphicHandler.PieceImage(Piece.WhiteQueen);
            m_pictureBoxWhiteRook.Image   = m_graphicHandler.PieceImage(Piece.WhiteRook);
            m_pictureBoxWhiteBishop.Image = m_graphicHandler.PieceImage(Piece.WhiteBishop);
            m_pictureBoxWhiteKnight.Image = m_graphicHandler.PieceImage(Piece.WhiteKnight);
            m_pictureBoxWhitePawn.Image   = m_graphicHandler.PieceImage(Piece.WhitePawn);
            m_pictureBoxBlackKing.Image   = m_graphicHandler.PieceImage(Piece.BlackKing);
            m_pictureBoxBlackQueen.Image  = m_graphicHandler.PieceImage(Piece.BlackQueen);
            m_pictureBoxBlackRook.Image   = m_graphicHandler.PieceImage(Piece.BlackRook);
            m_pictureBoxBlackBishop.Image = m_graphicHandler.PieceImage(Piece.BlackBishop);
            m_pictureBoxBlackKnight.Image = m_graphicHandler.PieceImage(Piece.BlackKnight);
            m_pictureBoxBlackPawn.Image   = m_graphicHandler.PieceImage(Piece.BlackPawn);

            m_comboEnPassant.Items.Add(Square.None);
            for (Square square = Square.A4; square <= Square.H5; ++square)
            {
                m_comboEnPassant.Items.Add(square);
            }

            SetEditorPiece(Piece.None);
            m_positionEditor = m_chessFacade.PositionEditor;
            m_positionEditor.BoardChanged += HandleBoardChangedEvent;
            UpdateInterface();
        }
Exemple #2
0
        public void SetupProfilingTest()
        {
            PositionEditor editor = m_chessFacade.PositionEditor;

            editor[Square.E2]            = Piece.None;
            editor[Square.E4]            = Piece.WhitePawn;
            editor[Square.E7]            = Piece.None;
            editor[Square.E5]            = Piece.BlackPawn;
            editor[Square.G1]            = Piece.None;
            editor[Square.F3]            = Piece.WhiteKnight;
            editor[Square.B8]            = Piece.None;
            editor[Square.C6]            = Piece.BlackKnight;
            m_chessFacade.PositionEditor = editor;

            ClockConfiguration clockConfig = m_chessFacade.ClockConfiguration;

            clockConfig.ClockType            = ClockType.None;
            m_chessFacade.ClockConfiguration = clockConfig;

            EngineConfiguration engineConfig = m_chessFacade.EngineConfiguration;

            engineConfig.EngineAutoPlay       = false;
            engineConfig.UseBook              = false;
            engineConfig.MaxSearchTime        = new TimeSpan(0, 5, 0);
            engineConfig.MaxSearchDepth       = 5;
            m_chessFacade.EngineConfiguration = engineConfig;
        }