/// <summary> /// Recorder callback. /// </summary> /// <param name="data">Data to fill in.</param> /// <param name="size">Buffer size.</param> private void _RecordData(IntPtr data, uint size) { if (_recodingBuffer == null) { _recodingBuffer = new byte[size]; } else { Array.Resize(ref _recodingBuffer, (int)size); } Marshal.Copy(data, _recodingBuffer, 0, (int)size); // Process byte stream. ProcessCallback ps = new ProcessCallback(_soundProcessing); Dispatcher.CurrentDispatcher.Invoke(ps, new object[] { _recodingBuffer.ToList(), data }); _streamMemory.Write(_recodingBuffer, 0, _recodingBuffer.Length); // Update labels. PositionChangedCallback pc = new PositionChangedCallback(_PositionChange); Dispatcher.CurrentDispatcher.Invoke(pc, new object[] { }); }
internal Position(PositionChangedCallback cb, float x, float y, float z) : this(Interop.Vector3.new_Vector3__SWIG_1(x, y, z), true) { callback = cb; if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
/// <summary> /// Recorder callback. /// </summary> /// <param name="data">Data to fill in.</param> /// <param name="size">Buffer size.</param> private void _RecordData(IntPtr data, uint size) { if (_recodingBuffer == null) _recodingBuffer = new byte[size]; else Array.Resize(ref _recodingBuffer, (int)size); Marshal.Copy(data, _recodingBuffer, 0, (int)size); // Process byte stream. ProcessCallback ps = new ProcessCallback(_soundProcessing); Dispatcher.CurrentDispatcher.Invoke(ps, new object[] { _recodingBuffer.ToList(), data }); _streamMemory.Write(_recodingBuffer, 0, _recodingBuffer.Length); // Update labels. PositionChangedCallback pc = new PositionChangedCallback(_PositionChange); Dispatcher.CurrentDispatcher.Invoke(pc, new object[] { }); }