public override byte[] Serialize(bool partofsomethingelse)
        {
            int  currentIndex = 0, length = 0;
            bool hasmetacomponents = false;

            byte[]        thischunk, scratch1, scratch2;
            List <byte[]> pieces = new List <byte[]>();
            GCHandle      h;

            //base_position
            if (base_position == null)
            {
                base_position = new PoseStamped();
            }
            pieces.Add(base_position.Serialize(true));
            //combine every array in pieces into one array and return it
            int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length);
            int __a_b__e = 0;

            byte[] __a_b__d = new byte[__a_b__f];
            foreach (var __p__ in pieces)
            {
                Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length);
                __a_b__e += __p__.Length;
            }
            return(__a_b__d);
        }
Exemple #2
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            public override byte[] Serialize(bool partofsomethingelse)
            {
                int  currentIndex = 0, length = 0;
                bool hasmetacomponents = false;

                byte[]        thischunk, scratch1, scratch2;
                List <byte[]> pieces = new List <byte[]>();
                GCHandle      h;

                //start
                if (start == null)
                {
                    start = new PoseStamped();
                }
                pieces.Add(start.Serialize(true));
                //goal
                if (goal == null)
                {
                    goal = new PoseStamped();
                }
                pieces.Add(goal.Serialize(true));
                //tolerance
                scratch1 = new byte[Marshal.SizeOf(typeof(Single))];
                h        = GCHandle.Alloc(scratch1, GCHandleType.Pinned);
                Marshal.StructureToPtr(tolerance, h.AddrOfPinnedObject(), false);
                h.Free();
                pieces.Add(scratch1);
                //combine every array in pieces into one array and return it
                int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length);
                int __a_b__e = 0;

                byte[] __a_b__d = new byte[__a_b__f];
                foreach (var __p__ in pieces)
                {
                    Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length);
                    __a_b__e += __p__.Length;
                }
                return(__a_b__d);
            }
Exemple #3
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 public override byte[] Serialize(bool partofsomethingelse)
 {
     return(current_pose.Serialize(partofsomethingelse));
 }