private void OnLoadModel(object sender, RoutedEventArgs e) { PoseNet posenet = new PoseNet(); using (var graph = new TFGraph()) { graph.Import(File.ReadAllBytes("Resources\\frozen_model.bytes")); var session = new TFSession(graph); string input = "photo.jpg"; var tensor = ImageUtil.CreateTensorFromImageFile(input); var runner = session.GetRunner(); runner.AddInput(graph["image"][0], tensor); runner.Fetch( graph["heatmap"][0], graph["offset_2"][0], graph["displacement_fwd_2"][0], graph["displacement_bwd_2"][0] ); var result = runner.Run(); var heatmap = (float[, , , ])result[0].GetValue(jagged: false); var offsets = (float[, , , ])result[1].GetValue(jagged: false); var displacementsFwd = (float[, , , ])result[2].GetValue(jagged: false); var displacementsBwd = (float[, , , ])result[3].GetValue(jagged: false); var poses = posenet.DecodeMultiplePoses( heatmap, offsets, displacementsFwd, displacementsBwd, outputStride: 16, maxPoseDetections: 15, scoreThreshold: 0.001f, nmsRadius: 20); } }
void Start() { string path = Path.Combine(Application.streamingAssetsPath, fileName); poseNet = new PoseNet(path); // Init camera string cameraName = WebCamUtil.FindName(); webcamTexture = new WebCamTexture(cameraName, 640, 480, 30); webcamTexture.Play(); cameraView.texture = webcamTexture; glDrawer.OnDraw += OnGLDraw; }
private void Start() { poseNet = new PoseNet(fileName); draw = new PrimitiveDraw(Camera.main, gameObject.layer) { color = Color.green, }; cancellationToken = this.GetCancellationTokenOnDestroy(); var webCamInput = GetComponent <WebCamInput>(); webCamInput.OnTextureUpdate.AddListener(OnTextureUpdate); }
void Start() { string path = Path.Combine(Application.streamingAssetsPath, fileName); poseNet = new PoseNet(path); // Init camera string cameraName = WebCamUtil.FindName(); webcamTexture = new WebCamTexture(cameraName, 640, 480, 30); webcamTexture.Play(); cameraView.texture = webcamTexture; draw = new PrimitiveDraw() { color = Color.green, }; }
// Use this for initialization void Start() { _camera = GetComponent <Camera>(); WebCamDevice[] devices = WebCamTexture.devices; if (devices.Length > 1) { webcamTexture = new WebCamTexture(devices[1].name, Screen.width, (Screen.height / 2), FPS); } else { webcamTexture = new WebCamTexture(devices[0].name, Screen.width, (Screen.height / 2), FPS); } if (posenet == null) { posenet = new PoseNet(); debugText.text = "Model Loaded"; } // GetComponent<Renderer>().material.mainTexture = webcamTexture; m_Display.material.mainTexture = webcamTexture; // model = ModelLoader.LoadFromStreamingAssets(modelName + ".bytes"); // worker = BarracudaWorkerFactory.CreateWorker(BarracudaWorkerFactory.Type.Compute, model); webcamTexture.Play(); // gl = GameObject.Find("GLRenderer").GetComponent<GLRenderer>(); gl = GameObject.FindGameObjectWithTag("GLRenderer").GetComponent <GLRenderer>(); // StartCoroutine(PoseUpdateFromStart()); Debug.Log("Made it to the end of start"); // worker.Dispose(); }