public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, float targetWidth)
        {
            float backgroundScale = 1;

            if (PortraitBackground != null)
            {
                backgroundScale = targetWidth / PortraitBackground.size.X;
                PortraitBackground.Draw(spriteBatch, screenPos, scale: backgroundScale);
            }
            if (Portrait != null)
            {
                // Scale down the head sprite 10%
                float   scale  = targetWidth * 0.9f / Portrait.size.X;
                Vector2 offset = Portrait.size * backgroundScale / 4;
                Portrait.Draw(spriteBatch, screenPos + offset, scale: scale, spriteEffect: SpriteEffects.FlipHorizontally);
                if (AttachmentSprites != null)
                {
                    float depthStep = 0.000001f;
                    foreach (var attachment in AttachmentSprites)
                    {
                        DrawAttachmentSprite(spriteBatch, attachment, Portrait, screenPos + offset, scale, depthStep, SpriteEffects.FlipHorizontally);
                        depthStep += depthStep;
                    }
                }
            }
        }
        public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, float targetWidth)
        {
            float backgroundScale = 1;

            if (PortraitBackground != null)
            {
                backgroundScale = targetWidth / PortraitBackground.size.X;
                PortraitBackground.Draw(spriteBatch, screenPos, scale: backgroundScale);
            }
            if (Portrait != null)
            {
                // Scale down the head sprite 10%
                float   scale  = targetWidth * 0.9f / Portrait.size.X;
                Vector2 offset = Portrait.size * backgroundScale / 4;
                if (Head.SheetIndex.HasValue)
                {
                    Portrait.SourceRect = new Rectangle(CalculateOffset(Portrait, Head.SheetIndex.Value.ToPoint()), Portrait.SourceRect.Size);
                }
                Portrait.Draw(spriteBatch, screenPos + offset, scale: scale, spriteEffect: SpriteEffects.FlipHorizontally);
                if (AttachmentSprites != null)
                {
                    float depthStep = 0.000001f;
                    foreach (var attachment in AttachmentSprites)
                    {
                        DrawAttachmentSprite(spriteBatch, attachment, Portrait, screenPos + offset, scale, depthStep, SpriteEffects.FlipHorizontally);
                        depthStep += depthStep;
                    }
                }
            }
        }
Exemple #3
0
 public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 offset, float targetWidth, bool flip = false)
 {
     if (Portrait != null)
     {
         // Scale down the head sprite 10%
         float scale = targetWidth * 0.9f / Portrait.size.X;
         if (Head.SheetIndex.HasValue)
         {
             Portrait.SourceRect = new Rectangle(CalculateOffset(Portrait, Head.SheetIndex.Value.ToPoint()), Portrait.SourceRect.Size);
         }
         Portrait.Draw(spriteBatch, screenPos + offset, Color.White, Portrait.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
         if (AttachmentSprites != null)
         {
             float depthStep = 0.000001f;
             foreach (var attachment in AttachmentSprites)
             {
                 DrawAttachmentSprite(spriteBatch, attachment, Portrait, screenPos + offset, scale, depthStep, flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
                 depthStep += depthStep;
             }
         }
     }
 }