public void Execute(Collision collision)
        {
            IProjectile  proj = ((IProjectile)collision.Collider);
            IEnvironment envo = (IEnvironment)collision.Collidee;

            if (envo is LaserField)
            {
                proj.BeginDespawn();
            }
            else if (envo is PortalBlock portalBlock)
            {
                PortalUtil.HandleProjectilePortal(portalBlock, proj, game.Screen);
            }
            else if (proj is BombProjectile && proj.GetHitbox().Width > bombWidth && proj.GetHitbox().Height > bombHeight)
            {
                RoomUtil.OpenBombableDoor(game.Screen, envo);
            }
            else if (!(proj is SwordBeam) && !(proj is BombProjectile))
            {
                if (collision.IntersectionRec.X >= rightBorder || collision.IntersectionRec.X <= leftBorder || collision.IntersectionRec.Y >= bottomBorder || collision.IntersectionRec.Y <= topBorder)
                {
                    proj.BeginDespawn();
                }
            }
            else if (proj is Fireballs)
            {
                proj.BeginDespawn();
            }
        }