public override void FixedUpdate()
    {
        base.FixedUpdate();

        Portable portable = mEntity.GetComponent <Portable>();

        if (portable == null || !portable.IsHeld())
        {
            mRigidbody.AddForce(Vector3.up * sLevitationForce, ForceMode.Acceleration);
            if (!mScored)
            {
                mScored = true;

                Score();

                Object.Destroy(mEntity.gameObject, sTimeout);
            }
        }
    }