Exemple #1
0
    private void Spawn()
    {
        foreach (var player in PhotonNetwork.PlayerList)
        {
            int    baseCharacterIndex = BaseCharacterIndexExtensions.GetBaseCharacterIndex(player);
            Poring poring             = GameObject.Instantiate(m_propertyStarter[baseCharacterIndex].Prefab, StartNode.transform.position, Quaternion.identity).GetComponent <Poring>();
            poring.PlayerName = player.NickName;
            m_player.Add(poring);
            StartNode.AddPoring(poring);
            poring.Init(m_propertyStarter[baseCharacterIndex]);
        }

        SetCurrentPlayer(m_player[0]);
        m_currentPlayer.Index = IndexCurrentPlayer = 0;
    }