public void Close() { PopupClosedSignal.Dispatch(this); Destroy(gameObject); }
public override void OnRemove() { PopupClosedSignal.Dispatch(this); base.OnRemove(); }
public void Close() { PopupClosedSignal.Dispatch(this); Destroy(gameObject); }
public override void OnRemove() { PopupClosedSignal.Dispatch(this); base.OnRemove(); }