private void ExpandModelCommand(PhraseRecognizedEventArgs args) { PopulateDescription pop = new PopulateDescription(); pop.populateObject(this.gameObject); this.transform.localScale = new Vector3(1.0f, 10.0f, 1.0f); //this.transform.localScale.y // Set the expand model flag. isModelExpanding = true; //ExpandModel.Instance.Expand(); }
// Called by GazeGestureManager when the user performs a Select gesture void OnSelect() { // On each Select gesture, toggle whether the user is in placing mode. placing = !placing; // If the user is in placing mode, display the spatial mapping mesh. if (placing) { SpatialMappingManager.Instance.DrawVisualMeshes = true; //this.transform.parent.localScale = new Vector3(1.0f, 1.0f, 1.0f); } // If the user is not in placing mode, hide the spatial mapping mesh. else { PopulateDescription pop = new PopulateDescription(); print(this.gameObject.name); pop.populateObject(this.gameObject); SpatialMappingManager.Instance.DrawVisualMeshes = false; this.transform.parent.localScale = new Vector3(1.0f, 10.0f, 1.0f); } }