/// <summary> /// リザルトのスレッドを実行します /// </summary> public IEnumerator ResultThread() { const float POIFULL = 117151573f; StartCoroutine(AudioManager.StopMainBgm()); StartCoroutine(AudioManager.PlayResultBgm()); CalcVariance(); CalcScore(); PopUpManager.ActiveResultPop(); ResultController.SetResultText(sumCost, (1f - (variance / POIFULL)) * 100, score); yield break; }