public SubMenuState(GameController context, PopMenuState baseState, UIManager uiManager) : base(context) { this.sub_menu = uiManager.getView("Sub_Menu"); this.base_state = baseState; this.selected = 0; }
public MainMenuState(GameController context, PopMenuState baseState , UIManager uiManager) : base(context) { this.uiManager = uiManager; this.base_state = baseState; this.menu = uiManager.getView("Menu"); for ( int i = 0; i < 4; i++ ) { options[i] = menu.FindChild("Menu_Main").GetChild(i).GetChild(0); } lastSelect = options[(int)selected]; this.inputSFX = Resources.Load("SFX/input") as AudioClip; }