Exemple #1
0
    public void SpawnDrop(Transform source)
    {
        int roll   = Random.Range(1, totalWeight + 1);
        int cursor = 0;

        for (int i = 0; i < drops.Count; i++)
        {
            cursor += drops[i].weight;
            if (cursor >= roll)
            {
                if (drops[i].prefab != null)
                {
                    GameObject obj = Pooling.Acquire(drops[i].prefab);
                    obj.transform.position = source.position;
                    obj.transform.rotation = source.rotation;
                    if (keepSourceLayer)
                    {
                        obj.layer = source.gameObject.layer;
                        foreach (Transform item in obj.transform)
                        {
                            item.gameObject.layer = source.gameObject.layer;
                        }
                    }
                }
                break; // correction bug: le break doit être fait hors du null check
            }
        }
    }
Exemple #2
0
    public void Spawn()
    {
        //        var obj = Instantiate(prefab, myTransform.position, myTransform.rotation);
        var obj = Pooling.Acquire(prefab);

        obj.transform.position = myTransform.position;
        obj.transform.rotation = myTransform.rotation;
        obj.layer = gameObject.layer;
        foreach (Transform item in obj.transform)
        {
            item.gameObject.layer = gameObject.layer;
        }
    }