public void Despawn(PooledObjectType tag, GameObject objToDespawn)
    {
        PoolDictionary[tag.ToString()].Enqueue(objToDespawn);
        objToDespawn.SetActive(false);
        objToDespawn.transform.position = Vector3.zero;
        IPooledObject iPooledObj = objToDespawn.GetComponent <IPooledObject>();

        if (iPooledObj != null)
        {
            iPooledObj.OnObjectDespawn();
        }
    }
Exemple #2
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    public GameObject SpawnFromPool(PooledObjectType tag, Vector3 pos, Quaternion rot)
    {
        if (!PoolDictionary.ContainsKey(tag.ToString()))
        {
            Debug.LogWarning("PoolObjects with Tag " + tag + " doesn't exist .."); return(null);
        }

        GameObject objToSpawn = PoolDictionary[tag.ToString()].Dequeue();

        objToSpawn.SetActive(true);
        objToSpawn.transform.position = pos;
        objToSpawn.transform.rotation = rot;

        IPooledObject iPooledObj = objToSpawn.GetComponent <IPooledObject>();

        if (iPooledObj != null)
        {
            iPooledObj.OnObjectSpawn();
        }

        PoolDictionary[tag.ToString()].Enqueue(objToSpawn);
        return(objToSpawn);
    }