internal static void OnFirstSceneSwitchSync(uint sceneIndex, Guid switchSceneGuid)
        {
            if (!sceneIndexToString.ContainsKey(sceneIndex) || !registeredSceneNames.Contains(sceneIndexToString[sceneIndex]))
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("Server requested a scene switch to a non registered scene");
                }
                return;
            }
            else if (SceneManager.GetActiveScene().name == sceneIndexToString[sceneIndex])
            {
                return; //This scene is already loaded. This usually happends at first load
            }

            lastScene = SceneManager.GetActiveScene();
            string sceneName = sceneIndexToString[sceneIndex];

            nextScene = SceneManager.GetSceneByName(sceneName);
            CurrentActiveSceneIndex = sceneNameToIndex[sceneName];

            SceneManager.LoadScene(sceneName);

            using (PooledBitStream stream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                {
                    writer.WriteByteArray(switchSceneGuid.ToByteArray());
                    InternalMessageHandler.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null);
                }
            }

            isSwitching = false;
        }
Exemple #2
0
        /// <summary>
        /// Switches to a scene with a given name. Can only be called from Server
        /// </summary>
        /// <param name="sceneName">The name of the scene to switch to</param>
        public static SceneSwitchProgress SwitchScene(string sceneName)
        {
            if (!NetworkingManager.singleton.NetworkConfig.EnableSceneSwitching)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("Scene switching is not enabled");
                }
                return(null);
            }
            else if (isSwitching)
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("Scene switch already in progress");
                }
                return(null);
            }
            else if (!registeredSceneNames.Contains(sceneName))
            {
                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                {
                    LogHelper.LogWarning("The scene " + sceneName + " is not registered as a switchable scene.");
                }
                return(null);
            }
            SpawnManager.DestroySceneObjects(); //Destroy current scene objects before switching.
            currentSceneIndex = sceneNameToIndex[sceneName];
            isSwitching       = true;
            lastScene         = SceneManager.GetActiveScene();

            SceneSwitchProgress switchSceneProgress = new SceneSwitchProgress();

            sceneSwitchProgresses.Add(switchSceneProgress.guid, switchSceneProgress);
            currentSceneSwitchProgressGuid = switchSceneProgress.guid;

            AsyncOperation sceneLoad = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);

            nextScene            = SceneManager.GetSceneByName(sceneName);
            sceneLoad.completed += (AsyncOperation AsyncOp) => { OnSceneLoaded(AsyncOp, switchSceneProgress.guid); };

            switchSceneProgress.SetSceneLoadOperation(sceneLoad);

            using (PooledBitStream stream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                {
                    writer.WriteUInt32Packed(sceneNameToIndex[sceneName]);
                    writer.WriteByteArray(switchSceneProgress.guid.ToByteArray());

                    InternalMessageHandler.Send(MLAPIConstants.MLAPI_SWITCH_SCENE, "MLAPI_INTERNAL", stream, SecuritySendFlags.None);
                }
            }
            return(switchSceneProgress);
        }
    /// <summary>
    /// Takes an object, serializes it to json, converts that to a byte array, compresses that byte array, and puts that in a stream\
    ///
    /// Be sure to dispose of the stream
    /// </summary>
    /// <param name="_obj"></param>
    /// <returns></returns>
    public static PooledBitStream GetNetworkCompressedStream(this object _obj)
    {
        PooledBitStream stream = PooledBitStream.Get();

        using (PooledBitWriter writer = PooledBitWriter.Get(stream))
        {
            writer.WriteByteArray(_obj.GetSerializedAndCompressed());
        }

        return(stream);
    }
Exemple #4
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        private static void OnSceneUnload(AsyncOperation operation, Guid switchSceneGuid)
        {
            if (NetworkingManager.singleton.isServer)
            {
                SpawnManager.MarkSceneObjects();
                NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>();
                for (int i = 0; i < networkedObjects.Length; i++)
                {
                    if (!networkedObjects[i].isSpawned && networkedObjects[i].destroyWithScene == true)
                    {
                        networkedObjects[i].Spawn(null, true);
                    }
                }
            }
            else
            {
                SpawnManager.SpawnPendingObjectsForScene(CurrentActiveSceneIndex);

                NetworkedObject[] netObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>();
                for (int i = 0; i < netObjects.Length; i++)
                {
                    if (netObjects[i].destroyWithScene == null)
                    {
                        MonoBehaviour.Destroy(netObjects[i].gameObject);
                    }
                }
            }

            //Tell server that scene load is completed
            if (NetworkingManager.singleton.isHost)
            {
                OnClientSwitchSceneCompleted(NetworkingManager.singleton.LocalClientId, switchSceneGuid);
            }
            else if (NetworkingManager.singleton.isClient)
            {
                using (PooledBitStream stream = PooledBitStream.Get())
                {
                    using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                    {
                        writer.WriteByteArray(switchSceneGuid.ToByteArray());
                        InternalMessageHandler.Send(NetworkingManager.singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None);
                    }
                }
            }

            isSwitching = false;
        }
        // Runs on client
        internal static void HandleHailRequest(uint clientId, Stream stream, int channelId)
        {
            X509Certificate2 certificate = null;

            byte[] serverDiffieHellmanPublicPart = null;
            using (PooledBitReader reader = PooledBitReader.Get(stream))
            {
                if (netManager.NetworkConfig.EnableEncryption)
                {
                    // Read the certificate
                    if (netManager.NetworkConfig.SignKeyExchange)
                    {
                        // Allocation justification: This runs on client and only once, at initial connection
                        certificate = new X509Certificate2(reader.ReadByteArray());
                        if (CryptographyHelper.VerifyCertificate(certificate, netManager.ConnectedHostname))
                        {
                            // The certificate is not valid :(
                            // Man in the middle.
                            if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                            {
                                if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                                {
                                    LogHelper.LogWarning("Invalid certificate. Disconnecting");
                                }
                            }
                            netManager.StopClient();
                            return;
                        }
                        else
                        {
                            netManager.NetworkConfig.ServerX509Certificate = certificate;
                        }
                    }

                    // Read the ECDH
                    // Allocation justification: This runs on client and only once, at initial connection
                    serverDiffieHellmanPublicPart = reader.ReadByteArray();

                    // Verify the key exchange
                    if (netManager.NetworkConfig.SignKeyExchange)
                    {
                        byte[] serverDiffieHellmanPublicPartSignature = reader.ReadByteArray();

                        RSACryptoServiceProvider rsa = certificate.PublicKey.Key as RSACryptoServiceProvider;

                        if (rsa != null)
                        {
                            using (SHA256Managed sha = new SHA256Managed())
                            {
                                if (!rsa.VerifyData(serverDiffieHellmanPublicPart, sha, serverDiffieHellmanPublicPartSignature))
                                {
                                    if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                                    {
                                        if (LogHelper.CurrentLogLevel <= LogLevel.Normal)
                                        {
                                            LogHelper.LogWarning("Invalid signature. Disconnecting");
                                        }
                                    }
                                    netManager.StopClient();
                                    return;
                                }
                            }
                        }
                    }
                }
            }

            using (PooledBitStream outStream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(outStream))
                {
                    if (netManager.NetworkConfig.EnableEncryption)
                    {
                        // Create a ECDH key
                        EllipticDiffieHellman diffieHellman = new EllipticDiffieHellman(EllipticDiffieHellman.DEFAULT_CURVE, EllipticDiffieHellman.DEFAULT_GENERATOR, EllipticDiffieHellman.DEFAULT_ORDER);
                        netManager.clientAesKey = diffieHellman.GetSharedSecret(serverDiffieHellmanPublicPart);
                        byte[] diffieHellmanPublicKey = diffieHellman.GetPublicKey();
                        writer.WriteByteArray(diffieHellmanPublicKey);
                        if (netManager.NetworkConfig.SignKeyExchange)
                        {
                            RSACryptoServiceProvider rsa = certificate.PublicKey.Key as RSACryptoServiceProvider;

                            if (rsa != null)
                            {
                                using (SHA256CryptoServiceProvider sha = new SHA256CryptoServiceProvider())
                                {
                                    writer.WriteByteArray(rsa.Encrypt(sha.ComputeHash(diffieHellmanPublicKey), false));
                                }
                            }
                            else
                            {
                                throw new CryptographicException("[MLAPI] Only RSA certificates are supported. No valid RSA key was found");
                            }
                        }
                    }
                }
                // Send HailResponse
                InternalMessageHandler.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CERTIFICATE_HAIL_RESPONSE, "MLAPI_INTERNAL", outStream, SecuritySendFlags.None, true);
            }
        }
        private static void OnSceneUnloadClient(Guid switchSceneGuid, Stream objectStream)
        {
            if (NetworkingManager.Singleton.NetworkConfig.UsePrefabSync)
            {
                SpawnManager.DestroySceneObjects();

                using (PooledBitReader reader = PooledBitReader.Get(objectStream))
                {
                    uint newObjectsCount = reader.ReadUInt32Packed();

                    for (int i = 0; i < newObjectsCount; i++)
                    {
                        bool  isPlayerObject = reader.ReadBool();
                        ulong networkId      = reader.ReadUInt64Packed();
                        ulong owner          = reader.ReadUInt64Packed();

                        ulong prefabHash = reader.ReadUInt64Packed();

                        bool destroyWithScene = reader.ReadBool();

                        Vector3    position = new Vector3(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked());
                        Quaternion rotation = Quaternion.Euler(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked());

                        NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(false, 0, prefabHash, position, rotation);
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, destroyWithScene);
                    }
                }
            }
            else
            {
                NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>();

                SpawnManager.ClientCollectSoftSyncSceneObjectSweep(networkedObjects);

                using (PooledBitReader reader = PooledBitReader.Get(objectStream))
                {
                    uint newObjectsCount = reader.ReadUInt32Packed();

                    for (int i = 0; i < newObjectsCount; i++)
                    {
                        bool  isPlayerObject = reader.ReadBool();
                        ulong networkId      = reader.ReadUInt64Packed();
                        ulong owner          = reader.ReadUInt64Packed();

                        ulong instanceId = reader.ReadUInt64Packed();

                        bool destroyWithScene = reader.ReadBool();

                        NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(true, instanceId, 0, null, null);
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, destroyWithScene);
                    }
                }
            }

            using (PooledBitStream stream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                {
                    writer.WriteByteArray(switchSceneGuid.ToByteArray());
                    InternalMessageHandler.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null);
                }
            }

            isSwitching = false;

            if (OnSceneSwitched != null)
            {
                OnSceneSwitched();
            }
        }
        private static void OnSceneUnloadServer(Guid switchSceneGuid)
        {
            // Justification: Rare alloc, could(should?) reuse
            List <NetworkedObject> newSceneObjects = new List <NetworkedObject>();

            {
                NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>();

                for (int i = 0; i < networkedObjects.Length; i++)
                {
                    if (networkedObjects[i].IsSceneObject == null)
                    {
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObjects[i], SpawnManager.GetNetworkObjectId(), true, false, null, null, false, 0, false, true);

                        newSceneObjects.Add(networkedObjects[i]);
                    }
                }
            }


            for (int j = 0; j < NetworkingManager.Singleton.ConnectedClientsList.Count; j++)
            {
                if (NetworkingManager.Singleton.ConnectedClientsList[j].ClientId != NetworkingManager.Singleton.ServerClientId)
                {
                    using (PooledBitStream stream = PooledBitStream.Get())
                    {
                        using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                        {
                            writer.WriteUInt32Packed(CurrentActiveSceneIndex);
                            writer.WriteByteArray(switchSceneGuid.ToByteArray());

                            uint sceneObjectsToSpawn = 0;
                            for (int i = 0; i < newSceneObjects.Count; i++)
                            {
                                if (newSceneObjects[i].observers.Contains(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId))
                                {
                                    sceneObjectsToSpawn++;
                                }
                            }

                            writer.WriteUInt32Packed(sceneObjectsToSpawn);

                            for (int i = 0; i < newSceneObjects.Count; i++)
                            {
                                if (newSceneObjects[i].observers.Contains(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId))
                                {
                                    if (NetworkingManager.Singleton.NetworkConfig.UsePrefabSync)
                                    {
                                        writer.WriteBool(newSceneObjects[i].IsPlayerObject);
                                        writer.WriteUInt64Packed(newSceneObjects[i].NetworkId);
                                        writer.WriteUInt64Packed(newSceneObjects[i].OwnerClientId);

                                        writer.WriteUInt64Packed(newSceneObjects[i].PrefabHash);

                                        writer.WriteBool(newSceneObjects[i].DestroyWithScene);

                                        writer.WriteSinglePacked(newSceneObjects[i].transform.position.x);
                                        writer.WriteSinglePacked(newSceneObjects[i].transform.position.y);
                                        writer.WriteSinglePacked(newSceneObjects[i].transform.position.z);

                                        writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.x);
                                        writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.y);
                                        writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.z);

                                        if (NetworkingManager.Singleton.NetworkConfig.EnableNetworkedVar)
                                        {
                                            newSceneObjects[i].WriteNetworkedVarData(stream, NetworkingManager.Singleton.ConnectedClientsList[j].ClientId);
                                        }
                                    }
                                    else
                                    {
                                        writer.WriteBool(newSceneObjects[i].IsPlayerObject);
                                        writer.WriteUInt64Packed(newSceneObjects[i].NetworkId);
                                        writer.WriteUInt64Packed(newSceneObjects[i].OwnerClientId);

                                        writer.WriteUInt64Packed(newSceneObjects[i].NetworkedInstanceId);

                                        writer.WriteBool(newSceneObjects[i].DestroyWithScene);

                                        if (NetworkingManager.Singleton.NetworkConfig.EnableNetworkedVar)
                                        {
                                            newSceneObjects[i].WriteNetworkedVarData(stream, NetworkingManager.Singleton.ConnectedClientsList[j].ClientId);
                                        }
                                    }
                                }
                            }
                        }

                        InternalMessageHandler.Send(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId, MLAPIConstants.MLAPI_SWITCH_SCENE, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null);
                    }
                }
            }

            //Tell server that scene load is completed
            if (NetworkingManager.Singleton.IsHost)
            {
                OnClientSwitchSceneCompleted(NetworkingManager.Singleton.LocalClientId, switchSceneGuid);
            }

            isSwitching = false;

            if (OnSceneSwitched != null)
            {
                OnSceneSwitched();
            }
        }
        private static void OnSceneUnloadClient(Guid switchSceneGuid, Stream objectStream)
        {
            if (!NetworkingManager.Singleton.NetworkConfig.EnableSceneManagement || NetworkingManager.Singleton.NetworkConfig.UsePrefabSync)
            {
                SpawnManager.DestroySceneObjects();

                using (PooledBitReader reader = PooledBitReader.Get(objectStream))
                {
                    uint newObjectsCount = reader.ReadUInt32Packed();

                    for (int i = 0; i < newObjectsCount; i++)
                    {
                        bool  isPlayerObject  = reader.ReadBool();
                        ulong networkId       = reader.ReadUInt64Packed();
                        ulong owner           = reader.ReadUInt64Packed();
                        bool  hasParent       = reader.ReadBool();
                        ulong?parentNetworkId = null;

                        if (hasParent)
                        {
                            parentNetworkId = reader.ReadUInt64Packed();
                        }

                        ulong prefabHash = reader.ReadUInt64Packed();

                        Vector3?   position = null;
                        Quaternion?rotation = null;
                        if (reader.ReadBool())
                        {
                            position = new Vector3(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked());
                            rotation = Quaternion.Euler(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked());
                        }

                        NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(false, 0, prefabHash, parentNetworkId, position, rotation);
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, false);

                        Queue <BufferManager.BufferedMessage> bufferQueue = BufferManager.ConsumeBuffersForNetworkId(networkId);

                        // Apply buffered messages
                        if (bufferQueue != null)
                        {
                            while (bufferQueue.Count > 0)
                            {
                                BufferManager.BufferedMessage message = bufferQueue.Dequeue();

                                NetworkingManager.Singleton.HandleIncomingData(message.sender, message.channelName, new ArraySegment <byte>(message.payload.GetBuffer(), (int)message.payload.Position, (int)message.payload.Length), message.receiveTime, false);

                                BufferManager.RecycleConsumedBufferedMessage(message);
                            }
                        }
                    }
                }
            }
            else
            {
                NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>();

                SpawnManager.ClientCollectSoftSyncSceneObjectSweep(networkedObjects);

                using (PooledBitReader reader = PooledBitReader.Get(objectStream))
                {
                    uint newObjectsCount = reader.ReadUInt32Packed();

                    for (int i = 0; i < newObjectsCount; i++)
                    {
                        bool  isPlayerObject  = reader.ReadBool();
                        ulong networkId       = reader.ReadUInt64Packed();
                        ulong owner           = reader.ReadUInt64Packed();
                        bool  hasParent       = reader.ReadBool();
                        ulong?parentNetworkId = null;

                        if (hasParent)
                        {
                            parentNetworkId = reader.ReadUInt64Packed();
                        }

                        ulong instanceId = reader.ReadUInt64Packed();

                        NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(true, instanceId, 0, parentNetworkId, null, null);
                        SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, false);

                        Queue <BufferManager.BufferedMessage> bufferQueue = BufferManager.ConsumeBuffersForNetworkId(networkId);

                        // Apply buffered messages
                        if (bufferQueue != null)
                        {
                            while (bufferQueue.Count > 0)
                            {
                                BufferManager.BufferedMessage message = bufferQueue.Dequeue();

                                NetworkingManager.Singleton.HandleIncomingData(message.sender, message.channelName, new ArraySegment <byte>(message.payload.GetBuffer(), (int)message.payload.Position, (int)message.payload.Length), message.receiveTime, false);

                                BufferManager.RecycleConsumedBufferedMessage(message);
                            }
                        }
                    }
                }
            }

            using (PooledBitStream stream = PooledBitStream.Get())
            {
                using (PooledBitWriter writer = PooledBitWriter.Get(stream))
                {
                    writer.WriteByteArray(switchSceneGuid.ToByteArray());
                    NetworkedObject networkedObject = null;
                    InternalMessageSender.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, networkedObject);
                }
            }

            isSwitching = false;

            if (OnSceneSwitched != null)
            {
                OnSceneSwitched();
            }
        }
Exemple #9
0
    /// <summary>
    /// this function splits FILES into MEMORY SAFE sized chunks and safely sends one before starting another
    ///
    /// files receipient needs to receive the same number of headers with each header packet (packet 1 counts as a header packet)
    /// </summary>
    public IEnumerator SendFilesDownloadRoutine(string[] _paths, ulong _clientID)
    {
        Debug.Log("coroutine started");
        if (State != LargeRPCState.Idle)
        {
            Debug.LogWarning("Cannot start sending files while files are being sent, waiting for Idle state to begin");
            yield break;
        }

        ReceiverID = _clientID;

        ChangeState(LargeRPCState.Send_SendingHeaders);

        #region comment -- header sizes

        /* -- Header sizes --
         * packet 1
         * int fileCount 4b | long downloadSize 8b | <start headers>
         *
         * header packets
         * int fileID 4b | string filename varsize | byte[256] hash 32b | long fileLength 8b | bool isLastInPacket 1bit
         *
         * subsequent packets
         * int fileID 4b | int filedata_length 4b | byte[var] filedata <=netChunkSize | bool isLastInPacket 1byte
         */
        #endregion

        #region Grab Download Information

        // grab info for headers
        foreach (var path in _paths)
        {
            if (File.Exists(path))
            {
                using (FileStream fs = File.Open(path, FileMode.Open))
                {
                    Debug.Log(fs.Name);
                    int    id       = Headers.Count;
                    byte[] fileHash = fs.sha256();
                    yield return(new WaitForEndOfFrame());

                    FileHeader header = new FileHeader(id, Path.GetFileName(path), fileHash, fs.Length);
                    Headers.Add(header);

                    DownloadSize += header.fileSize;
                }

                // let it exit if it needs to, giving StopRoutine() a chance
                yield return(0);
            }
            else
            {
                Debug.LogWarning("File not found, skipping: " + path);
            }
        }

        #endregion

        #region send headers

        PooledBitStream bitStream = PooledBitStream.Get();
        PooledBitWriter writer    = PooledBitWriter.Get(bitStream);

        // fileCount
        writer.WriteInt32(Headers.Count);

        // downloadSize
        writer.WriteInt64(DownloadSize);


        var headersThisPacket = 0;
        var packetsSent       = 0;
        Debug.Log("Sending headers");
        foreach (var header in Headers)
        {
            // let it exit if it needs to, giving StopRoutine() a chance
            yield return(0);

            Debug.Log(headersThisPacket + "          " + packetsSent);

            var path = header.path;
            var id   = header.id;

            headersThisPacket++;

            // fileID
            writer.WriteInt32(header.id);

            // filename
            writer.WriteString(path);

            Debug.Log(Encoding.Unicode.GetString(header.hash));
            // hash
            writer.WriteByteArray(header.hash, 32);

            // fileLength
            writer.WriteInt64(header.fileSize);

            bool isLastPacket = id >= Headers.Count - 1;

            // send it off if we've filled up a packet
            if (headersThisPacket >= headersPerPacket || isLastPacket)
            {
                Debug.Log("message going out");
                // isLastInPacket
                writer.WriteBit(true);



                CustomMessagingManager.SendNamedMessage(MessageName, _clientID, bitStream, "MLAPI_INTERNAL");

                /* headers are pretty small, they really don't need the receiver to check in here unless it becomes a problem
                 *
                 * // if we haven't sent any packets yet when we get here, wait for an okay from the receiver
                 * if (packetsSent == 0)
                 * {
                 *  ChangeState(LargeRPCState.Send_AwaitingOkayToSend);
                 *
                 *  while (State == LargeRPCState.Send_AwaitingOkayToSend)
                 *  {
                 *      yield return new WaitForSeconds(0.5f);
                 *  }
                 * }*/

                packetsSent++;
                Debug.Log("headers: " + headersThisPacket + "          packets: " + packetsSent);
                headersThisPacket = 0;

                writer.Dispose();
                bitStream.Dispose();

                bitStream = PooledBitStream.Get();
                writer    = PooledBitWriter.Get(bitStream);

                // don't wait on the last one
                if (!isLastPacket)
                {
                    yield return(new WaitForSeconds(1 / 14));
                }
            }
            else
            {
                writer.WriteBit(false);
            }
        }

        writer.Dispose();
        bitStream.Dispose();

        #endregion

        ChangeState(LargeRPCState.Send_AwaitingFilesNeededList);


        ListenForFilesNeededListOrCompletion();

        // loop start
        while (State != LargeRPCState.Complete)
        {
            // let it exit if it needs to, giving StopRoutine() a chance
            yield return(0);

            Debug.Log("Not done, running not-complete loop");
            #region wait for needed files list

            while (State == LargeRPCState.Send_AwaitingFilesNeededList || State == LargeRPCState.Send_EnsuringIntegrity)
            {
                Debug.Log("waiting for list");
                yield return(new WaitForSeconds(0.5f));
            }

            Debug.Log("No longer waiting for list");

            #endregion
            // runs ReceiveFilesNeededListFromReceiver, changes state to either Send_SendingFiles or Complete


            if (filesToSend.Count > 0)
            {
                Debug.Log("client still needs more files, sending");

                #region send files

                bitStream = PooledBitStream.Get();
                writer    = PooledBitWriter.Get(bitStream);

                foreach (var header in Headers)
                {
                    // let it exit if it needs to, giving StopRoutine() a chance
                    yield return(0);

                    Debug.Log("processing header");
                    if (File.Exists(header.path) && filesToSend.Contains(header.id))
                    {
                        Debug.Log("file is needed");
                        using (FileStream fs = File.Open(header.path, FileMode.Open))
                        {
                            // while loop pulled from fs.Read docs from microsoft, a little confusing to the glance but works and will be fast

                            int numBytesToRead = (int)fs.Length;
                            int numBytesRead   = 0;
                            while (numBytesToRead > 0)
                            {
                                Debug.Log("still bytes left");
                                int thisFileChunkSize = fileChunkSize;
                                thisFileChunkSize = Mathf.Min(thisFileChunkSize, numBytesToRead);

                                byte[] fileChunk = new byte[thisFileChunkSize];

                                // Read may return anything from 0 to numBytesToRead.
                                int n = fs.Read(fileChunk, numBytesRead, thisFileChunkSize);



                                foreach (byte[] netChunk in fileChunk.Slices(netChunkSize, false))
                                {
                                    Debug.Log("processing next chunk");

                                    // fileID
                                    writer.WriteInt32(header.id);

                                    //writer.WriteInt32(netChunk.Length);
                                    Debug.Log("netchunk len: " + netChunk.Length);
                                    // filedata
                                    writer.WriteByteArray(netChunk);

                                    // isLastInPacket, need to add in its own size
                                    bool isLastInPacket = bitStream.Length + 1 >= netChunkSize || netChunk.Length < netChunkSize;
                                    writer.WriteBit(isLastInPacket);

                                    if (isLastInPacket)
                                    {
                                        CustomMessagingManager.SendNamedMessage(MessageName, _clientID, bitStream, "MLAPI_INTERNAL");
                                        Debug.Log("packet sent");

                                        yield return(new WaitForSeconds(1 / 14));

                                        writer.Dispose();
                                        bitStream.Dispose();

                                        bitStream = PooledBitStream.Get();
                                        writer    = PooledBitWriter.Get(bitStream);
                                    }
                                }

                                // Break when the end of the file is reached.
                                if (n == 0)
                                {
                                    Debug.Log("end of file reached, this is a failsafe");
                                    break;
                                }

                                numBytesRead   += n;
                                numBytesToRead -= n;
                            }
                        }
                    }
                }

                Debug.Log("all headers processed");

                filesToSend.Clear();

                // just failsafing these, should be disposed of already
                writer.Dispose();
                bitStream.Dispose();

                #endregion

                ChangeState(LargeRPCState.Send_EnsuringIntegrity);
            }

            Debug.Log("Waiting before checking completion again");
            yield return(new WaitForSeconds(1f));
        }

        StopListening();

        Debug.Log("files sent");
        if (OnDownloadComplete != null)
        {
            OnDownloadComplete(SendOrReceiveFlag.Send, ReceiverID);
        }

        ChangeState(LargeRPCState.Idle);

        yield break;
    }