internal static void OnFirstSceneSwitchSync(uint sceneIndex, Guid switchSceneGuid) { if (!sceneIndexToString.ContainsKey(sceneIndex) || !registeredSceneNames.Contains(sceneIndexToString[sceneIndex])) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { LogHelper.LogWarning("Server requested a scene switch to a non registered scene"); } return; } else if (SceneManager.GetActiveScene().name == sceneIndexToString[sceneIndex]) { return; //This scene is already loaded. This usually happends at first load } lastScene = SceneManager.GetActiveScene(); string sceneName = sceneIndexToString[sceneIndex]; nextScene = SceneManager.GetSceneByName(sceneName); CurrentActiveSceneIndex = sceneNameToIndex[sceneName]; SceneManager.LoadScene(sceneName); using (PooledBitStream stream = PooledBitStream.Get()) { using (PooledBitWriter writer = PooledBitWriter.Get(stream)) { writer.WriteByteArray(switchSceneGuid.ToByteArray()); InternalMessageHandler.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null); } } isSwitching = false; }
/// <summary> /// Switches to a scene with a given name. Can only be called from Server /// </summary> /// <param name="sceneName">The name of the scene to switch to</param> public static SceneSwitchProgress SwitchScene(string sceneName) { if (!NetworkingManager.singleton.NetworkConfig.EnableSceneSwitching) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { LogHelper.LogWarning("Scene switching is not enabled"); } return(null); } else if (isSwitching) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { LogHelper.LogWarning("Scene switch already in progress"); } return(null); } else if (!registeredSceneNames.Contains(sceneName)) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { LogHelper.LogWarning("The scene " + sceneName + " is not registered as a switchable scene."); } return(null); } SpawnManager.DestroySceneObjects(); //Destroy current scene objects before switching. currentSceneIndex = sceneNameToIndex[sceneName]; isSwitching = true; lastScene = SceneManager.GetActiveScene(); SceneSwitchProgress switchSceneProgress = new SceneSwitchProgress(); sceneSwitchProgresses.Add(switchSceneProgress.guid, switchSceneProgress); currentSceneSwitchProgressGuid = switchSceneProgress.guid; AsyncOperation sceneLoad = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive); nextScene = SceneManager.GetSceneByName(sceneName); sceneLoad.completed += (AsyncOperation AsyncOp) => { OnSceneLoaded(AsyncOp, switchSceneProgress.guid); }; switchSceneProgress.SetSceneLoadOperation(sceneLoad); using (PooledBitStream stream = PooledBitStream.Get()) { using (PooledBitWriter writer = PooledBitWriter.Get(stream)) { writer.WriteUInt32Packed(sceneNameToIndex[sceneName]); writer.WriteByteArray(switchSceneProgress.guid.ToByteArray()); InternalMessageHandler.Send(MLAPIConstants.MLAPI_SWITCH_SCENE, "MLAPI_INTERNAL", stream, SecuritySendFlags.None); } } return(switchSceneProgress); }
/// <summary> /// Takes an object, serializes it to json, converts that to a byte array, compresses that byte array, and puts that in a stream\ /// /// Be sure to dispose of the stream /// </summary> /// <param name="_obj"></param> /// <returns></returns> public static PooledBitStream GetNetworkCompressedStream(this object _obj) { PooledBitStream stream = PooledBitStream.Get(); using (PooledBitWriter writer = PooledBitWriter.Get(stream)) { writer.WriteByteArray(_obj.GetSerializedAndCompressed()); } return(stream); }
private static void OnSceneUnload(AsyncOperation operation, Guid switchSceneGuid) { if (NetworkingManager.singleton.isServer) { SpawnManager.MarkSceneObjects(); NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>(); for (int i = 0; i < networkedObjects.Length; i++) { if (!networkedObjects[i].isSpawned && networkedObjects[i].destroyWithScene == true) { networkedObjects[i].Spawn(null, true); } } } else { SpawnManager.SpawnPendingObjectsForScene(CurrentActiveSceneIndex); NetworkedObject[] netObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>(); for (int i = 0; i < netObjects.Length; i++) { if (netObjects[i].destroyWithScene == null) { MonoBehaviour.Destroy(netObjects[i].gameObject); } } } //Tell server that scene load is completed if (NetworkingManager.singleton.isHost) { OnClientSwitchSceneCompleted(NetworkingManager.singleton.LocalClientId, switchSceneGuid); } else if (NetworkingManager.singleton.isClient) { using (PooledBitStream stream = PooledBitStream.Get()) { using (PooledBitWriter writer = PooledBitWriter.Get(stream)) { writer.WriteByteArray(switchSceneGuid.ToByteArray()); InternalMessageHandler.Send(NetworkingManager.singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None); } } } isSwitching = false; }
// Runs on client internal static void HandleHailRequest(uint clientId, Stream stream, int channelId) { X509Certificate2 certificate = null; byte[] serverDiffieHellmanPublicPart = null; using (PooledBitReader reader = PooledBitReader.Get(stream)) { if (netManager.NetworkConfig.EnableEncryption) { // Read the certificate if (netManager.NetworkConfig.SignKeyExchange) { // Allocation justification: This runs on client and only once, at initial connection certificate = new X509Certificate2(reader.ReadByteArray()); if (CryptographyHelper.VerifyCertificate(certificate, netManager.ConnectedHostname)) { // The certificate is not valid :( // Man in the middle. if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { LogHelper.LogWarning("Invalid certificate. Disconnecting"); } } netManager.StopClient(); return; } else { netManager.NetworkConfig.ServerX509Certificate = certificate; } } // Read the ECDH // Allocation justification: This runs on client and only once, at initial connection serverDiffieHellmanPublicPart = reader.ReadByteArray(); // Verify the key exchange if (netManager.NetworkConfig.SignKeyExchange) { byte[] serverDiffieHellmanPublicPartSignature = reader.ReadByteArray(); RSACryptoServiceProvider rsa = certificate.PublicKey.Key as RSACryptoServiceProvider; if (rsa != null) { using (SHA256Managed sha = new SHA256Managed()) { if (!rsa.VerifyData(serverDiffieHellmanPublicPart, sha, serverDiffieHellmanPublicPartSignature)) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { LogHelper.LogWarning("Invalid signature. Disconnecting"); } } netManager.StopClient(); return; } } } } } } using (PooledBitStream outStream = PooledBitStream.Get()) { using (PooledBitWriter writer = PooledBitWriter.Get(outStream)) { if (netManager.NetworkConfig.EnableEncryption) { // Create a ECDH key EllipticDiffieHellman diffieHellman = new EllipticDiffieHellman(EllipticDiffieHellman.DEFAULT_CURVE, EllipticDiffieHellman.DEFAULT_GENERATOR, EllipticDiffieHellman.DEFAULT_ORDER); netManager.clientAesKey = diffieHellman.GetSharedSecret(serverDiffieHellmanPublicPart); byte[] diffieHellmanPublicKey = diffieHellman.GetPublicKey(); writer.WriteByteArray(diffieHellmanPublicKey); if (netManager.NetworkConfig.SignKeyExchange) { RSACryptoServiceProvider rsa = certificate.PublicKey.Key as RSACryptoServiceProvider; if (rsa != null) { using (SHA256CryptoServiceProvider sha = new SHA256CryptoServiceProvider()) { writer.WriteByteArray(rsa.Encrypt(sha.ComputeHash(diffieHellmanPublicKey), false)); } } else { throw new CryptographicException("[MLAPI] Only RSA certificates are supported. No valid RSA key was found"); } } } } // Send HailResponse InternalMessageHandler.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CERTIFICATE_HAIL_RESPONSE, "MLAPI_INTERNAL", outStream, SecuritySendFlags.None, true); } }
private static void OnSceneUnloadClient(Guid switchSceneGuid, Stream objectStream) { if (NetworkingManager.Singleton.NetworkConfig.UsePrefabSync) { SpawnManager.DestroySceneObjects(); using (PooledBitReader reader = PooledBitReader.Get(objectStream)) { uint newObjectsCount = reader.ReadUInt32Packed(); for (int i = 0; i < newObjectsCount; i++) { bool isPlayerObject = reader.ReadBool(); ulong networkId = reader.ReadUInt64Packed(); ulong owner = reader.ReadUInt64Packed(); ulong prefabHash = reader.ReadUInt64Packed(); bool destroyWithScene = reader.ReadBool(); Vector3 position = new Vector3(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked()); Quaternion rotation = Quaternion.Euler(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked()); NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(false, 0, prefabHash, position, rotation); SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, destroyWithScene); } } } else { NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>(); SpawnManager.ClientCollectSoftSyncSceneObjectSweep(networkedObjects); using (PooledBitReader reader = PooledBitReader.Get(objectStream)) { uint newObjectsCount = reader.ReadUInt32Packed(); for (int i = 0; i < newObjectsCount; i++) { bool isPlayerObject = reader.ReadBool(); ulong networkId = reader.ReadUInt64Packed(); ulong owner = reader.ReadUInt64Packed(); ulong instanceId = reader.ReadUInt64Packed(); bool destroyWithScene = reader.ReadBool(); NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(true, instanceId, 0, null, null); SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, destroyWithScene); } } } using (PooledBitStream stream = PooledBitStream.Get()) { using (PooledBitWriter writer = PooledBitWriter.Get(stream)) { writer.WriteByteArray(switchSceneGuid.ToByteArray()); InternalMessageHandler.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null); } } isSwitching = false; if (OnSceneSwitched != null) { OnSceneSwitched(); } }
private static void OnSceneUnloadServer(Guid switchSceneGuid) { // Justification: Rare alloc, could(should?) reuse List <NetworkedObject> newSceneObjects = new List <NetworkedObject>(); { NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>(); for (int i = 0; i < networkedObjects.Length; i++) { if (networkedObjects[i].IsSceneObject == null) { SpawnManager.SpawnNetworkedObjectLocally(networkedObjects[i], SpawnManager.GetNetworkObjectId(), true, false, null, null, false, 0, false, true); newSceneObjects.Add(networkedObjects[i]); } } } for (int j = 0; j < NetworkingManager.Singleton.ConnectedClientsList.Count; j++) { if (NetworkingManager.Singleton.ConnectedClientsList[j].ClientId != NetworkingManager.Singleton.ServerClientId) { using (PooledBitStream stream = PooledBitStream.Get()) { using (PooledBitWriter writer = PooledBitWriter.Get(stream)) { writer.WriteUInt32Packed(CurrentActiveSceneIndex); writer.WriteByteArray(switchSceneGuid.ToByteArray()); uint sceneObjectsToSpawn = 0; for (int i = 0; i < newSceneObjects.Count; i++) { if (newSceneObjects[i].observers.Contains(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId)) { sceneObjectsToSpawn++; } } writer.WriteUInt32Packed(sceneObjectsToSpawn); for (int i = 0; i < newSceneObjects.Count; i++) { if (newSceneObjects[i].observers.Contains(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId)) { if (NetworkingManager.Singleton.NetworkConfig.UsePrefabSync) { writer.WriteBool(newSceneObjects[i].IsPlayerObject); writer.WriteUInt64Packed(newSceneObjects[i].NetworkId); writer.WriteUInt64Packed(newSceneObjects[i].OwnerClientId); writer.WriteUInt64Packed(newSceneObjects[i].PrefabHash); writer.WriteBool(newSceneObjects[i].DestroyWithScene); writer.WriteSinglePacked(newSceneObjects[i].transform.position.x); writer.WriteSinglePacked(newSceneObjects[i].transform.position.y); writer.WriteSinglePacked(newSceneObjects[i].transform.position.z); writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.x); writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.y); writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.z); if (NetworkingManager.Singleton.NetworkConfig.EnableNetworkedVar) { newSceneObjects[i].WriteNetworkedVarData(stream, NetworkingManager.Singleton.ConnectedClientsList[j].ClientId); } } else { writer.WriteBool(newSceneObjects[i].IsPlayerObject); writer.WriteUInt64Packed(newSceneObjects[i].NetworkId); writer.WriteUInt64Packed(newSceneObjects[i].OwnerClientId); writer.WriteUInt64Packed(newSceneObjects[i].NetworkedInstanceId); writer.WriteBool(newSceneObjects[i].DestroyWithScene); if (NetworkingManager.Singleton.NetworkConfig.EnableNetworkedVar) { newSceneObjects[i].WriteNetworkedVarData(stream, NetworkingManager.Singleton.ConnectedClientsList[j].ClientId); } } } } } InternalMessageHandler.Send(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId, MLAPIConstants.MLAPI_SWITCH_SCENE, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null); } } } //Tell server that scene load is completed if (NetworkingManager.Singleton.IsHost) { OnClientSwitchSceneCompleted(NetworkingManager.Singleton.LocalClientId, switchSceneGuid); } isSwitching = false; if (OnSceneSwitched != null) { OnSceneSwitched(); } }
private static void OnSceneUnloadClient(Guid switchSceneGuid, Stream objectStream) { if (!NetworkingManager.Singleton.NetworkConfig.EnableSceneManagement || NetworkingManager.Singleton.NetworkConfig.UsePrefabSync) { SpawnManager.DestroySceneObjects(); using (PooledBitReader reader = PooledBitReader.Get(objectStream)) { uint newObjectsCount = reader.ReadUInt32Packed(); for (int i = 0; i < newObjectsCount; i++) { bool isPlayerObject = reader.ReadBool(); ulong networkId = reader.ReadUInt64Packed(); ulong owner = reader.ReadUInt64Packed(); bool hasParent = reader.ReadBool(); ulong?parentNetworkId = null; if (hasParent) { parentNetworkId = reader.ReadUInt64Packed(); } ulong prefabHash = reader.ReadUInt64Packed(); Vector3? position = null; Quaternion?rotation = null; if (reader.ReadBool()) { position = new Vector3(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked()); rotation = Quaternion.Euler(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked()); } NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(false, 0, prefabHash, parentNetworkId, position, rotation); SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, false); Queue <BufferManager.BufferedMessage> bufferQueue = BufferManager.ConsumeBuffersForNetworkId(networkId); // Apply buffered messages if (bufferQueue != null) { while (bufferQueue.Count > 0) { BufferManager.BufferedMessage message = bufferQueue.Dequeue(); NetworkingManager.Singleton.HandleIncomingData(message.sender, message.channelName, new ArraySegment <byte>(message.payload.GetBuffer(), (int)message.payload.Position, (int)message.payload.Length), message.receiveTime, false); BufferManager.RecycleConsumedBufferedMessage(message); } } } } } else { NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>(); SpawnManager.ClientCollectSoftSyncSceneObjectSweep(networkedObjects); using (PooledBitReader reader = PooledBitReader.Get(objectStream)) { uint newObjectsCount = reader.ReadUInt32Packed(); for (int i = 0; i < newObjectsCount; i++) { bool isPlayerObject = reader.ReadBool(); ulong networkId = reader.ReadUInt64Packed(); ulong owner = reader.ReadUInt64Packed(); bool hasParent = reader.ReadBool(); ulong?parentNetworkId = null; if (hasParent) { parentNetworkId = reader.ReadUInt64Packed(); } ulong instanceId = reader.ReadUInt64Packed(); NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(true, instanceId, 0, parentNetworkId, null, null); SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, false); Queue <BufferManager.BufferedMessage> bufferQueue = BufferManager.ConsumeBuffersForNetworkId(networkId); // Apply buffered messages if (bufferQueue != null) { while (bufferQueue.Count > 0) { BufferManager.BufferedMessage message = bufferQueue.Dequeue(); NetworkingManager.Singleton.HandleIncomingData(message.sender, message.channelName, new ArraySegment <byte>(message.payload.GetBuffer(), (int)message.payload.Position, (int)message.payload.Length), message.receiveTime, false); BufferManager.RecycleConsumedBufferedMessage(message); } } } } } using (PooledBitStream stream = PooledBitStream.Get()) { using (PooledBitWriter writer = PooledBitWriter.Get(stream)) { writer.WriteByteArray(switchSceneGuid.ToByteArray()); NetworkedObject networkedObject = null; InternalMessageSender.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, networkedObject); } } isSwitching = false; if (OnSceneSwitched != null) { OnSceneSwitched(); } }
/// <summary> /// this function splits FILES into MEMORY SAFE sized chunks and safely sends one before starting another /// /// files receipient needs to receive the same number of headers with each header packet (packet 1 counts as a header packet) /// </summary> public IEnumerator SendFilesDownloadRoutine(string[] _paths, ulong _clientID) { Debug.Log("coroutine started"); if (State != LargeRPCState.Idle) { Debug.LogWarning("Cannot start sending files while files are being sent, waiting for Idle state to begin"); yield break; } ReceiverID = _clientID; ChangeState(LargeRPCState.Send_SendingHeaders); #region comment -- header sizes /* -- Header sizes -- * packet 1 * int fileCount 4b | long downloadSize 8b | <start headers> * * header packets * int fileID 4b | string filename varsize | byte[256] hash 32b | long fileLength 8b | bool isLastInPacket 1bit * * subsequent packets * int fileID 4b | int filedata_length 4b | byte[var] filedata <=netChunkSize | bool isLastInPacket 1byte */ #endregion #region Grab Download Information // grab info for headers foreach (var path in _paths) { if (File.Exists(path)) { using (FileStream fs = File.Open(path, FileMode.Open)) { Debug.Log(fs.Name); int id = Headers.Count; byte[] fileHash = fs.sha256(); yield return(new WaitForEndOfFrame()); FileHeader header = new FileHeader(id, Path.GetFileName(path), fileHash, fs.Length); Headers.Add(header); DownloadSize += header.fileSize; } // let it exit if it needs to, giving StopRoutine() a chance yield return(0); } else { Debug.LogWarning("File not found, skipping: " + path); } } #endregion #region send headers PooledBitStream bitStream = PooledBitStream.Get(); PooledBitWriter writer = PooledBitWriter.Get(bitStream); // fileCount writer.WriteInt32(Headers.Count); // downloadSize writer.WriteInt64(DownloadSize); var headersThisPacket = 0; var packetsSent = 0; Debug.Log("Sending headers"); foreach (var header in Headers) { // let it exit if it needs to, giving StopRoutine() a chance yield return(0); Debug.Log(headersThisPacket + " " + packetsSent); var path = header.path; var id = header.id; headersThisPacket++; // fileID writer.WriteInt32(header.id); // filename writer.WriteString(path); Debug.Log(Encoding.Unicode.GetString(header.hash)); // hash writer.WriteByteArray(header.hash, 32); // fileLength writer.WriteInt64(header.fileSize); bool isLastPacket = id >= Headers.Count - 1; // send it off if we've filled up a packet if (headersThisPacket >= headersPerPacket || isLastPacket) { Debug.Log("message going out"); // isLastInPacket writer.WriteBit(true); CustomMessagingManager.SendNamedMessage(MessageName, _clientID, bitStream, "MLAPI_INTERNAL"); /* headers are pretty small, they really don't need the receiver to check in here unless it becomes a problem * * // if we haven't sent any packets yet when we get here, wait for an okay from the receiver * if (packetsSent == 0) * { * ChangeState(LargeRPCState.Send_AwaitingOkayToSend); * * while (State == LargeRPCState.Send_AwaitingOkayToSend) * { * yield return new WaitForSeconds(0.5f); * } * }*/ packetsSent++; Debug.Log("headers: " + headersThisPacket + " packets: " + packetsSent); headersThisPacket = 0; writer.Dispose(); bitStream.Dispose(); bitStream = PooledBitStream.Get(); writer = PooledBitWriter.Get(bitStream); // don't wait on the last one if (!isLastPacket) { yield return(new WaitForSeconds(1 / 14)); } } else { writer.WriteBit(false); } } writer.Dispose(); bitStream.Dispose(); #endregion ChangeState(LargeRPCState.Send_AwaitingFilesNeededList); ListenForFilesNeededListOrCompletion(); // loop start while (State != LargeRPCState.Complete) { // let it exit if it needs to, giving StopRoutine() a chance yield return(0); Debug.Log("Not done, running not-complete loop"); #region wait for needed files list while (State == LargeRPCState.Send_AwaitingFilesNeededList || State == LargeRPCState.Send_EnsuringIntegrity) { Debug.Log("waiting for list"); yield return(new WaitForSeconds(0.5f)); } Debug.Log("No longer waiting for list"); #endregion // runs ReceiveFilesNeededListFromReceiver, changes state to either Send_SendingFiles or Complete if (filesToSend.Count > 0) { Debug.Log("client still needs more files, sending"); #region send files bitStream = PooledBitStream.Get(); writer = PooledBitWriter.Get(bitStream); foreach (var header in Headers) { // let it exit if it needs to, giving StopRoutine() a chance yield return(0); Debug.Log("processing header"); if (File.Exists(header.path) && filesToSend.Contains(header.id)) { Debug.Log("file is needed"); using (FileStream fs = File.Open(header.path, FileMode.Open)) { // while loop pulled from fs.Read docs from microsoft, a little confusing to the glance but works and will be fast int numBytesToRead = (int)fs.Length; int numBytesRead = 0; while (numBytesToRead > 0) { Debug.Log("still bytes left"); int thisFileChunkSize = fileChunkSize; thisFileChunkSize = Mathf.Min(thisFileChunkSize, numBytesToRead); byte[] fileChunk = new byte[thisFileChunkSize]; // Read may return anything from 0 to numBytesToRead. int n = fs.Read(fileChunk, numBytesRead, thisFileChunkSize); foreach (byte[] netChunk in fileChunk.Slices(netChunkSize, false)) { Debug.Log("processing next chunk"); // fileID writer.WriteInt32(header.id); //writer.WriteInt32(netChunk.Length); Debug.Log("netchunk len: " + netChunk.Length); // filedata writer.WriteByteArray(netChunk); // isLastInPacket, need to add in its own size bool isLastInPacket = bitStream.Length + 1 >= netChunkSize || netChunk.Length < netChunkSize; writer.WriteBit(isLastInPacket); if (isLastInPacket) { CustomMessagingManager.SendNamedMessage(MessageName, _clientID, bitStream, "MLAPI_INTERNAL"); Debug.Log("packet sent"); yield return(new WaitForSeconds(1 / 14)); writer.Dispose(); bitStream.Dispose(); bitStream = PooledBitStream.Get(); writer = PooledBitWriter.Get(bitStream); } } // Break when the end of the file is reached. if (n == 0) { Debug.Log("end of file reached, this is a failsafe"); break; } numBytesRead += n; numBytesToRead -= n; } } } } Debug.Log("all headers processed"); filesToSend.Clear(); // just failsafing these, should be disposed of already writer.Dispose(); bitStream.Dispose(); #endregion ChangeState(LargeRPCState.Send_EnsuringIntegrity); } Debug.Log("Waiting before checking completion again"); yield return(new WaitForSeconds(1f)); } StopListening(); Debug.Log("files sent"); if (OnDownloadComplete != null) { OnDownloadComplete(SendOrReceiveFlag.Send, ReceiverID); } ChangeState(LargeRPCState.Idle); yield break; }