private void Init() { GameObject pools = GameObject.Find("pools"); movement = pools.GetComponent <PoolMaskMovement>(); manager = pools.GetComponent <LevelManager>(); textAppearance = GameObject.Find("Dialogue").GetComponent <TextAppearance>(); sceneEventManager = GameObject.Find("GameManager").GetComponent <SceneEventManager>(); //get default values to allow for live restoration baseMovementSpeed = movement.transitionSpeed; baseTimeWaitClientEnter = sceneEventManager.timeWaitClientEnter; }
void Awake() { poolMovVals = GetComponentInParent <PoolMaskMovement>(); cam = Camera.main; }