public void Regist(string tName, string tPath) { if (mPoolDic.ContainsKey(tName)) { Debug.Log("对象池已注册该对象"); } else { GameObject obj = new GameObject(); obj.name = tName; PoolItem item = obj.AddComponent <PoolItem>(); item.SetPath(tName, tPath); mPoolDic[tName] = item; } }