private void Awake()
    {
        complexityGame = new ComplexityGame();

        listHamsters = new List <GameObject>();

        poolHamsters  = GetComponent <PoolHamsters>();
        poolPosition  = GetComponent <PoolPositions>();
        selectHamster = GetComponent <SelectHamster>();
        levelInfo     = GetComponent <LevelInfo>();
        levelInfo.SetStartInfo();
    }
 private void Awake()
 {
     poolHamsters  = GetComponent <PoolHamsters>();
     poolPositions = GetComponent <PoolPositions>();
 }