private void Awake() { complexityGame = new ComplexityGame(); listHamsters = new List <GameObject>(); poolHamsters = GetComponent <PoolHamsters>(); poolPosition = GetComponent <PoolPositions>(); selectHamster = GetComponent <SelectHamster>(); levelInfo = GetComponent <LevelInfo>(); levelInfo.SetStartInfo(); }
private void Awake() { poolHamsters = GetComponent <PoolHamsters>(); poolPositions = GetComponent <PoolPositions>(); }