public void Restart() { _ui.ActivateGameOver(false); PoolBallsContainer.RemoveAll(); SceneManager.LoadScene(1); }
public void BackToMenu() { SceneManager.LoadScene(0); PoolBallsContainer.RemoveAll(); }
public void Restart() { _ui.ActivateGameOver(false); PoolBallsContainer.RemoveAll(); SceneManager.LoadScene(1); }
public void BackToMenu() { SceneManager.LoadScene(0); PoolBallsContainer.RemoveAll(); }