public void sync() { NetMgr net = NetMgr.GetInstance(); PomeloClient pc = net.pc; JsonObject data = new JsonObject(); pc.pseudo("game_sync_push", data); }
public float takeAction(bool background) { NetMgr net = NetMgr.GetInstance(); RoomMgr rm = RoomMgr.GetInstance(); PomeloClient pc = net.pc; ReplayAction action = getNext(); if (lastAction != null && lastAction.type == ACTION_TYPE.CHUPAI) { if (action != null && action.type != ACTION_TYPE.PENG && action.type != ACTION_TYPE.GANG && action.type != ACTION_TYPE.CHI && action.type != ACTION_TYPE.HU) { int _uid = rm.getUIDBySeatIndex(lastAction.si); JsonObject guo = new JsonObject(); guo.Add("userId", _uid); guo.Add("seatindex", lastAction.si); guo.Add("pai", lastAction.pai); if (background) { guo.Add("bg", true); } pc.pseudo("guo_notify_push", guo); } } lastAction = action; if (action == null) { return(0); } JsonObject turn = new JsonObject(); turn.Add("turn", action.si); if (background) { turn.Add("bg", true); } float delay = 1.0f; int uid = rm.getUIDBySeatIndex(action.si); JsonObject data = new JsonObject(); data.Add("userId", uid); data.Add("userid", uid); data.Add("pai", action.pai); data.Add("seatindex", action.si); if (background) { data.Add("bg", true); } switch (action.type) { case ACTION_TYPE.CHUPAI: pc.pseudo("game_chupai_notify_push", data); return(1.0f); case ACTION_TYPE.MOPAI: bool flower = false; if (action.pai >= 45) { pc.pseudo("game_af_push", data); flower = true; } else { pc.pseudo("game_mopai_push", data); pc.pseudo("game_chupai_push", turn); } mCount--; JsonObject count = new JsonObject(); count.Add("numofmj", mCount); if (background) { count.Add("bg", true); } pc.pseudo("mj_count_push", count); return(flower ? 2.0f : 1.0f); case ACTION_TYPE.PENG: pc.pseudo("peng_notify_push", data); pc.pseudo("game_chupai_push", turn); return(1.0f); case ACTION_TYPE.GANG: if (!background) { pc.pseudo("hangang_notify_push", data); } pc.pseudo("gang_notify_push", data); pc.pseudo("game_chupai_push", turn); return(1.0f); case ACTION_TYPE.CHI: pc.pseudo("chi_notify_push", data); pc.pseudo("game_chupai_push", turn); return(1.0f); case ACTION_TYPE.HU: data.Add("hupai", action.pai); data.Add("iszimo", false); data.Add("target", -1); pc.pseudo("hu_push", data); return(1.5f); case ACTION_TYPE.ZIMO: data.Add("hupai", action.pai); data.Add("iszimo", true); pc.pseudo("hu_push", data); return(1.5f); case ACTION_TYPE.TING: pc.pseudo("ting_notify_push", data); return(1.0f); default: break; } return(delay); }