protected override void LoadContent() { _spriteBatch = new SpriteBatch(Globals.GraphicsDevice); ScreenUtility.InitGraphicsMode(800, 480, false); var circle = new CircularExtent(); circle.Reset(new Vector2(100, 100), 50); circle.ReAnchor(circle.Center); _extents[0] = circle; circle = new CircularExtent(); circle.Reset(new Vector2(300, 300), 75); circle.ReAnchor(circle.Center); _extents[1] = circle; var vertices = new List <Vector2>(); vertices.Add(new Vector2(300, 300)); vertices.Add(new Vector2(400, 300)); vertices.Add(new Vector2(420, 400)); vertices.Add(new Vector2(350, 450)); vertices.Add(new Vector2(280, 400)); var poly = new PolygonExtent(); poly.Reset(vertices); poly.ReAnchor(poly.Center); _extents[2] = poly; vertices.Clear(); Vector2 offset = new Vector2(300, 100); vertices.Add(offset + new Vector2(0, 0)); vertices.Add(offset + new Vector2(50, 0)); vertices.Add(offset + new Vector2(50, -50)); vertices.Add(offset + new Vector2(100, -50)); vertices.Add(offset + new Vector2(100, 0)); vertices.Add(offset + new Vector2(150, 0)); vertices.Add(offset + new Vector2(150, 50)); vertices.Add(offset + new Vector2(100, 50)); vertices.Add(offset + new Vector2(100, 100)); vertices.Add(offset + new Vector2(50, 100)); vertices.Add(offset + new Vector2(50, 50)); vertices.Add(offset + new Vector2(0, 50)); poly = new PolygonExtent(); poly.Reset(vertices); poly.ReAnchor(poly.Center); _extents[3] = poly; var composite = new CompositeExtent(); var child1 = new CircularExtent(); child1.Reset(new Vector2(50, 50), 50); child1.ReAnchor(circle.Center); vertices = new List <Vector2>(); vertices.Add(new Vector2(100, 100)); vertices.Add(new Vector2(200, 100)); vertices.Add(new Vector2(200, 200)); vertices.Add(new Vector2(100, 200)); var child2 = new PolygonExtent(); child2.Reset(vertices); child2.ReAnchor(poly.Center); composite.Add(child1); composite.Add(child2); _extents[4] = composite; _contentLoaded = true; }