// Use this for initialization void Start() { citizenManager = FindObjectOfType <CitizenManager>(); if (citizenManager == null) { Debug.Log("No Citizen Manager was Found"); } energyManager = FindObjectOfType <EnergyManager>(); if (energyManager == null) { Debug.Log("No Energy Manager was Found"); } polutionManager = FindObjectOfType <PolutionManager>(); if (polutionManager == null) { Debug.Log("No Polution Manager was Found"); } weatherManager = FindObjectOfType <WeatherManager>(); if (weatherManager == null) { Debug.Log("No Weather Manager was Found"); } uIManager = FindObjectOfType <UIManager>(); }
//Manual Because Bugs //public GameObject PolutionAButton; //public GameObject ResourceAButton; // Use this for initialization void Start() { weatherManager = FindObjectOfType <WeatherManager>(); energyManager = FindObjectOfType <EnergyManager>(); townManager = FindObjectOfType <TownManager>(); polutionManger = FindObjectOfType <PolutionManager>(); citizenManager = FindObjectOfType <CitizenManager>(); introCanvas.enabled = true; startCanvas.enabled = false; baseGameCanvas.enabled = false; polutionPanel.SetActive(false); resourcePanel.SetActive(false); buttonPanel.SetActive(false); defaultPanel.SetActive(false); EndGamePanel.SetActive(false); }
// Use this for initialization void Start() { weatherManager = FindObjectOfType <WeatherManager>(); if (weatherManager == null) { Debug.Log("No Weather Manager was Found"); } polutionManager = FindObjectOfType <PolutionManager>(); if (polutionManager == null) { Debug.Log("No Polution Manager was Found"); } energy = CurrentEnergy.Coal; }
// Use this for initialization void Start() { citizenManager = FindObjectOfType <CitizenManager>(); polutionManager = FindObjectOfType <PolutionManager>(); }
private void Start() { polutionManager = FindObjectOfType <PolutionManager>(); }