void Start() { target = GameObject.FindGameObjectWithTag("Player").transform; player = target.GetComponent <PoliceStarSystem>(); agent = GetComponent <NavMeshAgent>(); if (player.isChasable) { isChasing = true; } }
// Start is called before the first frame update void Start() { player = FindObjectOfType <PoliceStarSystem>(); StartCoroutine(SpawnPolice()); }