public void CalculateResultTest() { //Arrange var service = new PokerService(); var playerNum = 6; var cardsLst = new Card[playerNum][]; cardsLst[0] = new Card[2] { new Card(Card.SUIT.CLUBS, 3), new Card(Card.SUIT.CLUBS, 2) }; //straight flush cardsLst[1] = new Card[2] { new Card(Card.SUIT.CLUBS, 4), new Card(Card.SUIT.CLUBS, 2) }; // flush cardsLst[2] = new Card[2] { new Card(Card.SUIT.DIAMONDS, 4), new Card(Card.SUIT.CLUBS, 3) }; // straight cardsLst[3] = new Card[2] { new Card(Card.SUIT.DIAMONDS, 3), new Card(Card.SUIT.CLUBS, 3) }; // pair cardsLst[4] = new Card[2] { new Card(Card.SUIT.DIAMONDS, 3), new Card(Card.SUIT.CLUBS, 9) }; // high card cardsLst[5] = new Card[2] { new Card(Card.SUIT.DIAMONDS, 5), new Card(Card.SUIT.CLUBS, 7) }; // high card //Act var ret = service.CalculateResult(cardsLst, playerNum); //Assert Assert.AreEqual(new int[6] { 5, 4, 3, 2, 1, 0 }, ret); }
public ActionResult Game() { GameViewModel model = new GameViewModel(); PokerService pokerService = new PokerService(); var data = pokerService.GetPokerData(); model.Users = data.Users; return(View(model)); }
public void Get_Refresh_Deck_Success() { //Arrage var service = new PokerService(); //Act var deck = service.GetRefreshDeck(1); var deck2 = service.GetRefreshDeck(1); //Assert : have a small chance of failing Assert.IsTrue(deck.Cards[0].Suit != deck2.Cards[0].Suit || deck.Cards[0].Number != deck2.Cards[0].Number); }
public IActionResult Start([FromBody] PlayersDTO value) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } PlayerHandsDTO playersHands = PokerService.StartGame(value); return(Ok(new PlayerHandsDTO() { Player1Hand = playersHands.Player1Hand, Player2Hand = playersHands.Player2Hand })); }
public void Dispatch_Card_Success() { //Arrange var service = new PokerService(); var deck = service.GetRefreshDeck(1); var playerNum = 4; //Act var cards = service.DispatchCards(deck, playerNum); //Assert Assert.IsTrue(cards.Length == playerNum); Assert.IsTrue(cards[0].Length == 2); Assert.IsTrue(cards[0][0].Number != cards[0][1].Number || cards[0][0].Suit != cards[0][1].Suit); }
public async Task <GetPlayerViewResult> Get() { try { PokerService ps = (PokerService)this._pokerService; GetPlayerViewResult result = new GetPlayerViewResult() { IsSuccess = true, Players = await ps.GetPlayers() }; return(result); } catch (Exception ex) { return(Fail <GetPlayerViewResult>(ex)); } }
public async Task <GetWinnerViewResult> Post([FromBody] PlayersViewModel request) { try { PokerService ps = (PokerService)this._pokerService; GetWinnerViewResult result = new GetWinnerViewResult() { IsSuccess = true, Winner = await ps.GetWinner(request) }; return(result); } catch (Exception ex) { return(Fail <GetWinnerViewResult>(ex)); } }
public static void Main(string[] args) { Console.WriteLine("Please input player number:"); var playerNumber = Console.Read() - 48; if (playerNumber < 2 || playerNumber > 6) { Console.WriteLine("\nPlayer number is 2-6"); playerNumber = Console.Read() - 48; if (playerNumber < 2 || playerNumber > 6) { Console.WriteLine("\nGame over"); return; } } Console.WriteLine("\nPlease input round number:"); var roundNumber = Console.Read() - 48; if (roundNumber < 2 || roundNumber > 5) { Console.WriteLine("\nRound number is 2-5"); roundNumber = Console.Read() - 48; if (roundNumber < 2 || roundNumber > 5) { Console.WriteLine("\nGame over"); return; } } var service = new PokerService(); var game = new Game(roundNumber, playerNumber, service); Console.WriteLine("\nGame Start!"); game.Start(); Console.WriteLine("Game over!"); }
public DatabaseSyncFactory(PokerService pokerServiceInstance) { this.pokerServiceInstance = pokerServiceInstance; }
public IActionResult GetWinner() { WinnerDTO winner = PokerService.GetWinner(); return(Ok(winner)); }
public void WhenThePlayersPlayTheirCards() { var service = new PokerService(); _winningHand = service.GetWinningHand(_pokerHands); }
public PokerHub(PokerService pokerService, IHubContext <PokerHub> hubContext) { _pokerService = pokerService; _hubContext = hubContext; }
public void InitializeGame() { Players.ForEach(p => p.CardStrength = PokerService.DetermineCardStrength(p.Hand)); }
public PokerController(ILogger <PokerController> logger, PokerService pokerService) { _logger = logger; _pokerService = pokerService; }