public void with_two_pairs_get_3_points() { List <CardInfo> cardInfos = new List <CardInfo>(); for (int i = 0; i < 5; i++) { GameObject card = new GameObject("Card" + i); CardInfo cardInfo = card.AddComponent <CardInfo>(); if (i < 2) { cardInfo.CardValue = Value.Eight; cardInfo.CardSuit = Suit.Club + i; } else if (i < 4) { cardInfo.CardValue = Value.Two; cardInfo.CardSuit = Suit.Heart; } else { cardInfo.CardValue = Value.Ace; cardInfo.CardSuit = Suit.Spade; } cardInfos.Add(cardInfo); } PokerHands pokerHand = new PokerHands(); int result = (int)pokerHand.EvaluatePokerHand(cardInfos); Assert.AreEqual(3, result); }
public void with_full_house_get_15_points() { List <CardInfo> cardInfos = new List <CardInfo>(); for (int i = 0; i < 5; i++) { GameObject card = new GameObject("Card" + i); CardInfo cardInfo = card.AddComponent <CardInfo>(); if (i < 3) { cardInfo.CardValue = Value.Ace; cardInfo.CardSuit = Suit.Diamond; } else { cardInfo.CardValue = Value.King; cardInfo.CardSuit = Suit.Spade; } cardInfos.Add(cardInfo); } PokerHands pokerHand = new PokerHands(); int result = (int)pokerHand.EvaluatePokerHand(cardInfos); Assert.AreEqual(15, result); }
public void with_poker_get_20_points() { List <CardInfo> cardInfos = new List <CardInfo>(); for (int i = 0; i < 5; i++) { GameObject card = new GameObject("Card" + i); CardInfo cardInfo = card.AddComponent <CardInfo>(); if (i < 4) { cardInfo.CardValue = Value.Four; cardInfo.CardSuit = Suit.Club + i; } else { cardInfo.CardValue = Value.Seven; cardInfo.CardSuit = Suit.Spade; } cardInfos.Add(cardInfo); } PokerHands pokerHand = new PokerHands(); int result = (int)pokerHand.EvaluatePokerHand(cardInfos); Assert.AreEqual(20, result); }
public void with_three_of_a_kind_get_5_points() { List <CardInfo> cardInfos = new List <CardInfo>(); for (int i = 0; i < 5; i++) { GameObject card = new GameObject("Card" + i); CardInfo cardInfo = card.AddComponent <CardInfo>(); if (i < 3) { cardInfo.CardValue = Value.Jack; cardInfo.CardSuit = Suit.Club + i; } else { cardInfo.CardValue = Value.Two + i; cardInfo.CardSuit = Suit.Spade; } cardInfos.Add(cardInfo); } PokerHands pokerHand = new PokerHands(); int result = (int)pokerHand.EvaluatePokerHand(cardInfos); Assert.AreEqual(5, result); }
public void StartGame() { PokerHands pokerHands = new PokerHands(); PokerHand pokerHand = pokerHands.EvaluatePokerHand(PlayerCards); gameScore.UpdateScore((int)pokerHand); gameScore.UpdateHand(pokerHand.ToString()); scoreChanged.Raise(); }
public void with_royal_flush_get_100_points() { List <CardInfo> cardInfos = new List <CardInfo>(); for (int i = 0; i < 5; i++) { GameObject card = new GameObject("Card" + i); CardInfo cardInfo = card.AddComponent <CardInfo>(); cardInfo.CardValue = Value.Ten + i; cardInfo.CardSuit = Suit.Diamond; cardInfos.Add(cardInfo); } PokerHands pokerHand = new PokerHands(); int result = (int)pokerHand.EvaluatePokerHand(cardInfos); Assert.AreEqual(100, result); }
public void with_straight_get_10_points() { List <CardInfo> cardInfos = new List <CardInfo>(); for (int i = 0; i < 5; i++) { int sum = i > 3 ? 0 : i; GameObject card = new GameObject("Card" + i); CardInfo cardInfo = card.AddComponent <CardInfo>(); cardInfo.CardValue = Value.Two + i; cardInfo.CardSuit = Suit.Club + sum; cardInfos.Add(cardInfo); } PokerHands pokerHand = new PokerHands(); int result = (int)pokerHand.EvaluatePokerHand(cardInfos); Assert.AreEqual(10, result); }