public static float computeDamage(PokemonInstance attacker, PokemonInstance deffender, float attackPower) { float attackerDamage = attacker.getAttack(); float deffenderDeffense = deffender.getDeffense(); float attackerLevel = attacker.getLevel(); return(-1 * (((((attackerLevel * 2 / 5) + 2) * attackPower * attackerDamage / deffenderDeffense) / 50) + 2)); }