private void CalculateLevel() { while (Experience > ExperienceRequiredForNextLevel && ExperienceRequiredForNextLevel != -1) { LevelUp(); } CombatStats = new PokemonCombatStats(CurrentStats); }
public void PrepareForCombat(RenderingPosition renderingPosition) { CombatStats = new PokemonCombatStats(CurrentStats); // All enemies always start at max health if (RenderingPosition == RenderingPosition.Enemy) CurrentHealth = CurrentStats[Stats.Health]; RenderingPosition = renderingPosition; switch (RenderingPosition) { case RenderingPosition.Ally: Position = AllyStartPosition; break; case RenderingPosition.Enemy: Position = EnemyStartPosition; break; } }