Exemple #1
0
        /// <summary>
        /// Main constructor
        /// </summary>
        /// <param name="p">the client's process object</param>
        public Client(Process p)
        {
            Process         = p;
            Process.Exited += new EventHandler(process_Exited);
            Process.EnableRaisingEvents = true;

            // Wait until we can really access the process
            Process.WaitForInputIdle();

            while (Process.MainWindowHandle == IntPtr.Zero)
            {
                Process.Refresh();
                System.Threading.Thread.Sleep(5);
            }

            // Save a copy of the handle so the process doesn't have to be opened
            // every read/write operation
            Handle = Util.WinAPI.OpenProcess(Util.WinAPI.PROCESS_ALL_ACCESS, 0, (uint)Process.Id);

            PathFinder = new Pokemon.Util.AStarPathFinder(this);
            Inventory  = new Objects.Inventory(this);
            BattleList = new Objects.BattleList(this);
            Map        = new Objects.Map(this);
            Memory     = new MemoryHelper(this);
            Window     = new Window(this);
            IO         = new IOHelper(this);
            Login      = new LoginHelper(this);
            Dll        = new DllHelper(this);
            Input      = new InputHelper(this);
            Player     = new PlayerHelper(this);

            // Save the start time (it isn't changing)
            startTime = Memory.ReadInt32(Addresses.Client.StartTime);
        }
Exemple #2
0
        /// <summary>
        /// Main constructor
        /// </summary>
        /// <param name="p">the client's process object</param>
        public Client(Process p)
        {
            Process = p;
            Process.Exited += new EventHandler(process_Exited);
            Process.EnableRaisingEvents = true;

            // Wait until we can really access the process
            Process.WaitForInputIdle();

            while (Process.MainWindowHandle == IntPtr.Zero)
            {
                Process.Refresh();
                System.Threading.Thread.Sleep(5);
            }

            // Save a copy of the handle so the process doesn't have to be opened
            // every read/write operation
            Handle = Util.WinAPI.OpenProcess(Util.WinAPI.PROCESS_ALL_ACCESS, 0, (uint)Process.Id);

            PathFinder = new Pokemon.Util.AStarPathFinder(this);
            Inventory = new Objects.Inventory(this);
            BattleList = new Objects.BattleList(this);
            Map = new Objects.Map(this);
            Memory = new MemoryHelper(this);
            Window = new Window(this);
            IO = new IOHelper(this);
            Login = new LoginHelper(this);
            Dll = new DllHelper(this);
            Input = new InputHelper(this);
            Player = new PlayerHelper(this);

            // Save the start time (it isn't changing)
            startTime = Memory.ReadInt32(Addresses.Client.StartTime);
        }