public Mountains(int seed, int width, int height, int minMountainRadius, int maxMountainRadius, int minMuntainDistance, int numSamplesBeforeAbort) : base(seed, width, height)
        {
            noiseMap = new float[width * height];
            float side = minMountainRadius / (float)Math.Sqrt(2);

            List <Vector2> points = PoissonSample.GeneratePoints(Random, minMuntainDistance, new Vector2(width, height), numSamplesBeforeAbort);

            for (int i = 0; i < points.Count; i++)
            {
                int cx = (int)points[i].X;
                int cy = (int)points[i].Y;

                int   rnd            = Random.Next(minMountainRadius, maxMountainRadius);
                int   buildStartX    = Math.Max(0, cx - rnd);
                int   buildEndX      = Math.Min(width, cx + rnd);
                int   buildStartY    = Math.Max(0, cy - rnd);
                int   buildEndY      = Math.Min(height, cy + rnd);
                int   center         = Math.Min((buildStartX + buildEndX) / 2 - buildStartX, (buildStartY + buildEndY) / 2 - buildStartY);
                float MountainHeight = (float)Random.NextDouble();
                float h = 0f;
                for (int c = 0; c < center; c++)
                {
                    h += MountainHeight / center * 2;

                    for (int y = buildStartY + c; y < buildEndY - c; y++)
                    {
                        for (int x = buildStartX + c; x < buildEndX - c; x++)
                        {
                            noiseMap[y * width + x] = h;
                        }
                    }
                }
            }
        }
Exemple #2
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        public Planet(int id, int seed, GraphicsDeviceManager graphics, PlanetTypes planetType, PlanetSizes planetSize)
        {
            Id           = id;
            PlanetType   = planetType;
            PlanetSize   = planetSize;
            ChunksWidth  = PlanetSizeDImensions[(int)planetSize][0];
            ChunksHeight = PlanetSizeDImensions[(int)planetSize][1];
            CellsWidth   = ChunksWidth * CHUNK_WIDTH;
            CellsHeight  = ChunksHeight * CHUNK_HEIGHT;

            noiseGenerator = new NoiseGenerator(planetType, seed, CellsWidth, CellsHeight);

            Map = new Map.Map(id, seed, ChunksWidth, ChunksHeight, noiseGenerator, graphics, planetType);

            List <Vector2> greens = PoissonSample.GeneratePoints(new Random(seed), 15, new Vector2(CellsWidth, CellsHeight));
            List <Vector2> blues  = PoissonSample.GeneratePoints(new Random(seed), 20, new Vector2(CellsWidth, CellsHeight));
            List <Vector2> reds   = PoissonSample.GeneratePoints(new Random(seed), 25, new Vector2(CellsWidth, CellsHeight));

            for (int i = 0; i < greens.Count; i++)
            {
                Structures.Add(new Ore(GetCellAtPosition(greens[i]), Ore.OreTypes.Green));
            }
            for (int i = 0; i < blues.Count; i++)
            {
                Structures.Add(new Ore(GetCellAtPosition(blues[i]), Ore.OreTypes.Blue));
            }
            for (int i = 0; i < reds.Count; i++)
            {
                Structures.Add(new Ore(GetCellAtPosition(reds[i]), Ore.OreTypes.Red));
            }
        }
Exemple #3
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 public MergeCandidate(PoissonSample s, int src)
 {
     sample = s;
     sourceDist = src;
 }
Exemple #4
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        private static void MakeProgressive(ref List<PoissonSample> distribution)
        {
            if (distribution.Count < 2) return;

            distribution.Sort(); // PossionSample implements IComparable

            #region fix equal-ranking samples by random interleaving

            Random random = new Random();
            for (int i = 0; i < distribution.Count; i++)
            {
                int rankingFixStart = i;
                float ranking = distribution[i].ranking;
                while (i + 1 < distribution.Count && distribution[i + 1].ranking == ranking)
                {
                    i++;
                }
                if (rankingFixStart < i)
                {
                    int fixLength = i - rankingFixStart + 1;
                    int[] shuffle = new int[fixLength];
                    for (int j = 0; j < fixLength; j++) shuffle[j] = rankingFixStart + j;
                    for (int j = 0; j < fixLength; j++)
                    {
                        int a = random.Next(fixLength);
                        int b = random.Next(fixLength);
                        if (a == b) continue;
                        int aux = shuffle[a];
                        shuffle[a] = shuffle[b];
                        shuffle[b] = aux;
                    }
                    PoissonSample[] interleavedSamples = new PoissonSample[fixLength];
                    for (int j = 0; j < fixLength; j++)
                    {
                        interleavedSamples[j] = distribution[shuffle[j]];
                    }
                    for (int j = 0; j < fixLength; j++)
                    {
                        distribution[rankingFixStart + j] = interleavedSamples[j];
                    }
                }
            }
            for (int i = 0; i < distribution.Count; i++) distribution[i].ranking = (float)i / distribution.Count;

            #endregion
            #region fix seam-neighbors
            const float alpha = 0.5f;
            for (int i = 2; i < distribution.Count - 1; i++)
            {
                int j = i;
                float threshold = alpha * (float)Math.Sqrt(i);
                for (; j < distribution.Count - 1; j++)
                {
                    float d = float.MaxValue;
                    for (int k = 0; k < i; k++)
                    {
                        float dist = distribution[j].DistSquared(distribution[k]);
                        if (dist < d)
                        {
                            d = dist;
                        }
                    }
                    if ((float)Math.Sqrt(d) > threshold) break;
                }
                if (j != i)
                {
                    PoissonSample aux = distribution[i];
                    distribution[i] = distribution[j];
                    distribution[j] = aux;
                }
            }
            #endregion
        }
Exemple #5
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 public MergeCandidate(PoissonSample s, int src)
 {
     sample     = s;
     sourceDist = src;
 }
Exemple #6
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        private static void MakeProgressive(ref List <PoissonSample> distribution)
        {
            if (distribution.Count < 2)
            {
                return;
            }

            distribution.Sort(); // PossionSample implements IComparable

            #region fix equal-ranking samples by random interleaving

            Random random = new Random();
            for (int i = 0; i < distribution.Count; i++)
            {
                int   rankingFixStart = i;
                float ranking         = distribution[i].ranking;
                while (i + 1 < distribution.Count && distribution[i + 1].ranking == ranking)
                {
                    i++;
                }
                if (rankingFixStart < i)
                {
                    int   fixLength = i - rankingFixStart + 1;
                    int[] shuffle   = new int[fixLength];
                    for (int j = 0; j < fixLength; j++)
                    {
                        shuffle[j] = rankingFixStart + j;
                    }
                    for (int j = 0; j < fixLength; j++)
                    {
                        int a = random.Next(fixLength);
                        int b = random.Next(fixLength);
                        if (a == b)
                        {
                            continue;
                        }
                        int aux = shuffle[a];
                        shuffle[a] = shuffle[b];
                        shuffle[b] = aux;
                    }
                    PoissonSample[] interleavedSamples = new PoissonSample[fixLength];
                    for (int j = 0; j < fixLength; j++)
                    {
                        interleavedSamples[j] = distribution[shuffle[j]];
                    }
                    for (int j = 0; j < fixLength; j++)
                    {
                        distribution[rankingFixStart + j] = interleavedSamples[j];
                    }
                }
            }
            for (int i = 0; i < distribution.Count; i++)
            {
                distribution[i].ranking = (float)i / distribution.Count;
            }

            #endregion
            #region fix seam-neighbors
            const float alpha = 0.5f;
            for (int i = 2; i < distribution.Count - 1; i++)
            {
                int   j         = i;
                float threshold = alpha * (float)Math.Sqrt(i);
                for (; j < distribution.Count - 1; j++)
                {
                    float d = float.MaxValue;
                    for (int k = 0; k < i; k++)
                    {
                        float dist = distribution[j].DistSquared(distribution[k]);
                        if (dist < d)
                        {
                            d = dist;
                        }
                    }
                    if ((float)Math.Sqrt(d) > threshold)
                    {
                        break;
                    }
                }
                if (j != i)
                {
                    PoissonSample aux = distribution[i];
                    distribution[i] = distribution[j];
                    distribution[j] = aux;
                }
            }
            #endregion
        }