private void AddUnitHit(Unit unit)
    {
        PoisonJab parentAction = (PoisonJab)action;

        parentAction.victims.Add(unit);
    }
    private bool IsAlreadyHit(Unit unit)
    {
        PoisonJab parentAction = (PoisonJab)action;

        return(parentAction.victims.Contains(unit));
    }