private int poisonExplosion() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var poison = new PoisonExplosion(); return(poison.Action(SpellPower, Crit, multi, increase)); }
public IExplosion GetExplosion(OfensiveType type) { IExplosion explosion = null; if (explosions.ContainsKey(type)) { explosion = explosions[type]; } else { switch (type) { case OfensiveType.Buff: explosion = new PoisonExplosion(); break; case OfensiveType.Chain: explosion = new ChainExplosion(); break; case OfensiveType.Debuff: explosion = new IceExplosion(); break; case OfensiveType.Direct: explosion = new PoisonExplosion(); break; case OfensiveType.Explosion: explosion = new FireExplosion(); break; case OfensiveType.Poison: explosion = new PoisonExplosion(); break; } explosions.Add(type, explosion); } return(explosion); }