Exemple #1
0
        void PoisonArrow_Explode(On.PoisonArrow.orig_Explode orig, PoisonArrow self)
        {
            orig(self);
            self.GetComponent <SpriteRenderer>().color = Color.white;
            self.damageTypeImmunity = 0;
            DynData <PoisonArrow> selfData = new DynData <PoisonArrow>(self);

            selfData.Set("bounceAtWall", false);
        }
Exemple #2
0
 void PoisonArrow_StartMovement(On.PoisonArrow.orig_StartMovement orig, PoisonArrow self, int smallShot)
 {
     orig(self, smallShot);
     if (specialArrows)
     {
         self.GetComponent <SpriteRenderer>().color = Color.cyan;
         self.damageTypeImmunity = (EDamageType)255;
         DynData <PoisonArrow> arrowData = new DynData <PoisonArrow>(self);
         arrowData.Set("bounceAtWall", true);
     }
 }
Exemple #3
0
        IEnumerator NecromancerCastArrowsState_CastArrows(On.NecromancerCastArrowsState.orig_CastArrows orig, NecromancerCastArrowsState self)
        {
            DynData <NecromancerCastArrowsState> selfData = new DynData <NecromancerCastArrowsState>(self);
            NecromancerBoss boss = selfData.Get <NecromancerBoss>("boss");

            try {
                SkeloutonSpawner spawner = Resources.FindObjectsOfTypeAll <SkeloutonSpawner>()[0];
                for (int i = 0; i < 5; i++)
                {
                    Vector3 spawnPos = Vector3.Lerp(boss.castingPosLeft.position, boss.castingPosRight.position, 0.25f * i);
                    if (Vector3.Distance(spawnPos, Manager <PlayerManager> .Instance.Player.transform.position) > 5)
                    {
                        spawner.Spawn(spawnPos);
                    }
                }
            } catch (Exception e) {
                Console.WriteLine("Exception while spawning skeloutons");
                CourierLogger.LogDetailed(e, "HarderBosses");
            }
            for (int wavesDone = 0; wavesDone < self.waveCount; wavesDone++)
            {
                List <Transform> arrowPattern = (List <Transform>)CastArrowsStateGetRandomArrowPatternInfo.Invoke(self, new object[] { wavesDone });
                int numProjectiles            = arrowPattern.Count;

                while (arrowPattern.Count > 0)
                {
                    try {
                        GameObject projectile = Manager <PoolManager> .Instance.GetObjectInstance(boss.arrowProjectilePrefab);

                        projectile.transform.position = arrowPattern[0].position;
                        projectile.GetComponent <PoisonArrow>().SetNecromancerRef(boss);
                        projectile.GetComponent <PoisonArrow>().OverrideDir(Vector2.down);
                        PoisonArrow           arrow     = projectile.GetComponent <PoisonArrow>();
                        DynData <PoisonArrow> arrowData = new DynData <PoisonArrow>(arrow);
                        arrow.GetComponent <SpriteRenderer>().color = Color.cyan;
                        arrow.damageTypeImmunity = (EDamageType)255;
                        arrowData.Set("bounceAtWall", false);
                        arrowPattern.RemoveAt(0);
                    } catch (Exception e) {
                        CourierLogger.LogDetailed(e, "HarderBosses");
                    }
                    yield return(new WaitForSeconds(self.projectileCD));
                }

                yield return(new WaitForSeconds(self.waveCD / 2f));
            }
            boss.GotoNextAttackState();
        }
Exemple #4
0
        IEnumerator NecromancerSkullMountState_StartBeam(On.NecromancerSkullMountState.orig_StartBeam orig, NecromancerSkullMountState self)
        {
            yield return(orig(self));

            DynData <NecromancerSkullMountState> selfData = new DynData <NecromancerSkullMountState>(self);
            NecromancerBoss boss = selfData.Get <NecromancerBoss>("boss");

            while (true)
            {
                PoisonArrow arrow = Manager <PoolManager> .Instance.GetObjectInstance(boss.arrowProjectilePrefab).GetComponent <PoisonArrow>();

                arrow.transform.position = boss.projectileSpawnPoint.position + new Vector3(1.6f, 1.3f);
                Vector3 dir = Manager <PlayerManager> .Instance.Player.transform.position - arrow.transform.position;
                dir.z = 0;
                dir   = dir.normalized;
                arrow.OverrideDir(dir);
                arrow.transform.rotation = Quaternion.Euler(0, 0, (dir.x > 0 ? 0 : 180) + Vector3.SignedAngle(-arrow.transform.right, dir, arrow.transform.forward));
                arrow.SetNecromancerRef(boss);
                arrow.StartMovement(0);
                yield return(new WaitForSeconds(0.7f));
            }
        }
Exemple #5
0
        void PoisonArrow_Update(On.PoisonArrow.orig_Update orig, PoisonArrow self)
        {
            DynData <PoisonArrow> selfData = new DynData <PoisonArrow>(self);

            if (selfData.Get <bool>("movementStarted"))
            {
                int          layerMask    = LayerMaskConstants.GROUND_8_AND_16 | LayerMaskConstants.HITTABLE | LayerMaskConstants.MOVING_COLLISION_8_AND_16;
                RaycastHit2D raycastHit2D = Manager <DimensionManager> .Instance.MultiDimensionRaycast(self.transform.position + new Vector3(selfData.Get <Vector2>("dir").x, selfData.Get <Vector2>("dir").y) * 1.25f, selfData.Get <Vector2>("dir"), selfData.Get <float>("speed") *TimeVars.GetDeltaTime(), layerMask, false, false, true);

                if (raycastHit2D.transform != null && (raycastHit2D.transform.gameObject.layer != LayerConstants.HITTABLE || raycastHit2D.transform.gameObject.tag == "SkullMount"))
                {
                    try {
                        if (selfData.Get <bool>("bounceAtWall"))
                        {
                            self.OverrideDir(new Vector2(selfData.Get <NecromancerBoss>("necromancerRef").transform.localScale.x, 0f));
                            selfData.Set("bounceAtWall", false);
                        }
                    } catch (Exception e) {
                        CourierLogger.LogDetailed(e);
                    }
                }
            }
            orig(self);
        }