public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version Poison.Serialize(m_Poison, writer); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.Write(m_AnimHue); Poison.Serialize(m_Poison, writer); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version Poison.Serialize(m_Poison, writer); writer.Write((int)m_PoisonCharges); writer.Write((double)m_Delay); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.Write((int)m_PotionEffect); writer.Write(m_Poisoner); Poison.Serialize(m_Poison, writer); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)4); // version writer.Write(m_Poisoner); Poison.Serialize(m_Poison, writer); writer.Write(m_FillFactor); }
public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(4); // version writer.Write(Poisoner); Poison.Serialize(Poison, writer); writer.Write(FillFactor); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write((int)m_UsesRemaining); Poison.Serialize(m_Poison, writer); writer.Write((int)m_PoisonCharges); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)5); // version writer.Write((bool)m_PlayerConstructed); writer.Write(m_Poisoner); Poison.Serialize(m_Poison, writer); writer.Write(m_FillFactor); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.Write((Mobile)m_Poisoner); Poison.Serialize(m_Poison, writer); writer.Write((int)m_Content); writer.Write((int)m_Quantity); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)5); // version writer.Write(m_SeedType == null ? null : m_SeedType.FullName); writer.Write(m_Poisoner); Poison.Serialize(m_Poison, writer); writer.Write(m_FillFactor); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(this.m_MinAuraDelay); writer.Write(this.m_MaxAuraDelay); writer.Write(this.m_MinAuraDamage); writer.Write(this.m_MaxAuraDamage); writer.Write(this.m_AuraRange); writer.Write((int)this.m_AuraType); Poison.Serialize(this.m_AuraPoison, writer); writer.Write(this.m_AuraMessage); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)4); // version writer.Write((bool)m_Exceptional); writer.Write((Mobile)m_Crafter); Poison.Serialize(m_Poison, writer); writer.Write(m_PoisonCharges); writer.Write((int)m_UsesRemaining); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)5); // version #region Mondain's Legacy version 5 writer.Write((string)m_EngravedText); #endregion writer.Write(m_Poisoner); Poison.Serialize(m_Poison, writer); writer.Write(m_FillFactor); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(7); // version writer.Write((int)_Quality); writer.Write(m_EngravedText); writer.Write(m_PlayerConstructed); writer.Write(Poisoner); Poison.Serialize(Poison, writer); writer.Write(FillFactor); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(4); // version writer.Write(ContentName); writer.Write(Kick); writer.Write(Poisoner); Poison.Serialize(Poison, writer); writer.Write((int)_Content); writer.Write(_Quantity); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); writer.Write((string)m_Crafter_Name); Poison.Serialize(m_Poison, writer); writer.Write(m_PoisonCharges); writer.Write((int)m_UsesRemaining); writer.Write(m_Crafter); writer.WriteEncodedInt((int)m_Quality); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)2); // version writer.Write(delay); writer.Write(m_DamageType); writer.Write(m_TrapOwner); writer.Write(m_UsesRemaining); writer.Write(m_TrapPower); writer.Write(m_ManaCost); writer.Write(m_DamageRange); writer.Write(m_TriggerRange); writer.Write(m_ParalyzeTime); Poison.Serialize(m_Poison, writer); writer.Write(m_DamageScalar); writer.Write(m_PointDest); writer.Write(m_MapDest); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); Poison.Serialize(m_Poison, writer); }