public void BuildGrid() { var grid = PointyHexGrid <UVCell> .ThinRectangle(11, 11); var baseMap = new PointyHexMap(cellPrefab.Dimensions * 1.1f); Debug.Log(cellPrefab.Dimensions); var cellMap = baseMap .WithWindow(ExampleUtils.ScreenRect) .AlignMiddleCenter(grid) .To3DXY(); var imageMap = new ImageMap <PointyHexPoint>(new Rect(0, 0, 1, 1), grid, baseMap); foreach (var point in grid) { var worldPosition = cellMap[point]; var cell = Instantiate(cellPrefab); Debug.Log(cell.Dimensions); cell.transform.parent = gridRoot.transform; cell.transform.localScale = Vector3.one; cell.transform.localPosition = worldPosition; cell.SetTexture(texture); cell.name = point.ToString(); var imagePoint = imageMap[point]; cell.SetUVs(imagePoint, imageMap.GetCellDimensions(point)); } }