Exemple #1
0
        void ReleaseDesignerOutlets()
        {
            if (lblTransactionText != null)
            {
                lblTransactionText.Dispose();
                lblTransactionText = null;
            }

            if (PointsText != null)
            {
                PointsText.Dispose();
                PointsText = null;
            }

            if (TimeText != null)
            {
                TimeText.Dispose();
                TimeText = null;
            }

            if (TransactionImage != null)
            {
                TransactionImage.Dispose();
                TransactionImage = null;
            }

            if (vBasis != null)
            {
                vBasis.Dispose();
                vBasis = null;
            }
        }
        //implemented methods
        public override void InputFormFields()
        {
            WebElementWrapper questionContentElement = SelectQuestionContent();

            //QuestionAnswerData
            if (_questionAnswerDataObject != null)
            {
                Utilities.DoFileUpload(Editor, _autoItDataObject, _questionAnswerDataObject.FileUploadTree, _questionAnswerDataObject.QuestionContent);
                Editor.ContentData = _questionAnswerDataObject.QuestionContent;
            }
            else //ItemTypeData
            {
                Utilities.DoFileUpload(Editor, _autoItDataObject, Data.FileUploadTree, Data.QuestionContent);
                Editor.ContentData = Data.QuestionContent;
            }

            //Editor.ContentData = Data.QuestionContent;
            Editor.InputAndSubmitForm(questionContentElement);

            //QuestionAnswerData
            if (_questionAnswerDataObject != null)
            {
                NumberOfAnswerColumnsSelect.SelectByText("" + _questionAnswerDataObject.AnswerList.Count);
                string answer = "";
                foreach (var answerItem in _questionAnswerDataObject.AnswerList)
                {
                    answer = answer + answerItem;
                }
                CorrectAnswerText.SendKeys(answer);
                PointsText.SendKeys("" + _questionAnswerDataObject.PointValueList[0]);
            }
            else //ItemTypeData
            {
                NumberOfAnswerColumnsSelect.SelectByText("" + Data.CorrectAnswer.Length);
                CorrectAnswerText.SendKeys(Data.CorrectAnswer);
                PointsText.SendKeys("" + Data.PointsValue);
            }
            //this is only applicable on https://qa-153mt.sndev.net
            //SelectEnableManipulativesNo();
            //TODO: work on enable manipulatives for version 15.4
        }
        void ReleaseDesignerOutlets()
        {
            if (AspectHeight != null)
            {
                AspectHeight.Dispose();
                AspectHeight = null;
            }

            if (ChallengeImage != null)
            {
                ChallengeImage.Dispose();
                ChallengeImage = null;
            }

            if (ChallengeTextLbl != null)
            {
                ChallengeTextLbl.Dispose();
                ChallengeTextLbl = null;
            }

            if (cnImagePlaceholderAspect != null)
            {
                cnImagePlaceholderAspect.Dispose();
                cnImagePlaceholderAspect = null;
            }

            if (cnImagesCountHeight != null)
            {
                cnImagesCountHeight.Dispose();
                cnImagesCountHeight = null;
            }

            if (cnMapPlaceholderAspect != null)
            {
                cnMapPlaceholderAspect.Dispose();
                cnMapPlaceholderAspect = null;
            }

            if (cnMarginCount != null)
            {
                cnMarginCount.Dispose();
                cnMarginCount = null;
            }

            if (cnsMapTop1 != null)
            {
                cnsMapTop1.Dispose();
                cnsMapTop1 = null;
            }

            if (cnsWebViewHeight != null)
            {
                cnsWebViewHeight.Dispose();
                cnsWebViewHeight = null;
            }

            if (CountChallengeLbl != null)
            {
                CountChallengeLbl.Dispose();
                CountChallengeLbl = null;
            }

            if (DetailCollectionView != null)
            {
                DetailCollectionView.Dispose();
                DetailCollectionView = null;
            }

            if (DetailCollectionViewAspect != null)
            {
                DetailCollectionViewAspect.Dispose();
                DetailCollectionViewAspect = null;
            }

            if (MapViewBase != null)
            {
                MapViewBase.Dispose();
                MapViewBase = null;
            }

            if (NeedUploadCountText1 != null)
            {
                NeedUploadCountText1.Dispose();
                NeedUploadCountText1 = null;
            }

            if (paddingMap != null)
            {
                paddingMap.Dispose();
                paddingMap = null;
            }

            if (PointsImage != null)
            {
                PointsImage.Dispose();
                PointsImage = null;
            }

            if (PointsText != null)
            {
                PointsText.Dispose();
                PointsText = null;
            }

            if (ScrollContent != null)
            {
                ScrollContent.Dispose();
                ScrollContent = null;
            }

            if (ScrollView != null)
            {
                ScrollView.Dispose();
                ScrollView = null;
            }

            if (SubmitButton != null)
            {
                SubmitButton.Dispose();
                SubmitButton = null;
            }

            if (TimeText != null)
            {
                TimeText.Dispose();
                TimeText = null;
            }

            if (UploadedCountText1 != null)
            {
                UploadedCountText1.Dispose();
                UploadedCountText1 = null;
            }

            if (vImagePlaceholder != null)
            {
                vImagePlaceholder.Dispose();
                vImagePlaceholder = null;
            }

            if (vImagesCount != null)
            {
                vImagesCount.Dispose();
                vImagesCount = null;
            }

            if (WebView != null)
            {
                WebView.Dispose();
                WebView = null;
            }
        }
Exemple #4
0
        void ReleaseDesignerOutlets()
        {
            if (ChallengeImage != null)
            {
                ChallengeImage.Dispose();
                ChallengeImage = null;
            }

            if (ChallengeName != null)
            {
                ChallengeName.Dispose();
                ChallengeName = null;
            }

            if (ChallengeTime != null)
            {
                ChallengeTime.Dispose();
                ChallengeTime = null;
            }

            if (ChellangeRightImage != null)
            {
                ChellangeRightImage.Dispose();
                ChellangeRightImage = null;
            }

            if (ClosedImage != null)
            {
                ClosedImage.Dispose();
                ClosedImage = null;
            }

            if (LeftMargin != null)
            {
                LeftMargin.Dispose();
                LeftMargin = null;
            }

            if (LeftSideView != null)
            {
                LeftSideView.Dispose();
                LeftSideView = null;
            }

            if (NameSeparator != null)
            {
                NameSeparator.Dispose();
                NameSeparator = null;
            }

            if (PointsText != null)
            {
                PointsText.Dispose();
                PointsText = null;
            }

            if (RightMargin != null)
            {
                RightMargin.Dispose();
                RightMargin = null;
            }

            if (SeperatorView != null)
            {
                SeperatorView.Dispose();
                SeperatorView = null;
            }
        }
Exemple #5
0
        void ReleaseDesignerOutlets()
        {
            if (btnTopNotify != null)
            {
                btnTopNotify.Dispose();
                btnTopNotify = null;
            }

            if (ChallengeImage != null)
            {
                ChallengeImage.Dispose();
                ChallengeImage = null;
            }

            if (ChallengeText != null)
            {
                ChallengeText.Dispose();
                ChallengeText = null;
            }

            if (cnsTableViewHeight != null)
            {
                cnsTableViewHeight.Dispose();
                cnsTableViewHeight = null;
            }

            if (cnsWebViewHeight != null)
            {
                cnsWebViewHeight.Dispose();
                cnsWebViewHeight = null;
            }

            if (CollectionViewHeightConstraint != null)
            {
                CollectionViewHeightConstraint.Dispose();
                CollectionViewHeightConstraint = null;
            }

            if (Content != null)
            {
                Content.Dispose();
                Content = null;
            }

            if (ImageHeightConstraint != null)
            {
                ImageHeightConstraint.Dispose();
                ImageHeightConstraint = null;
            }

            if (ImageOverlayView != null)
            {
                ImageOverlayView.Dispose();
                ImageOverlayView = null;
            }

            if (imgTopLock != null)
            {
                imgTopLock.Dispose();
                imgTopLock = null;
            }

            if (lblTopTime != null)
            {
                lblTopTime.Dispose();
                lblTopTime = null;
            }

            if (lblTopUnlocksIn != null)
            {
                lblTopUnlocksIn.Dispose();
                lblTopUnlocksIn = null;
            }

            if (MCCollectionView != null)
            {
                MCCollectionView.Dispose();
                MCCollectionView = null;
            }

            if (PointsImage != null)
            {
                PointsImage.Dispose();
                PointsImage = null;
            }

            if (PointsText != null)
            {
                PointsText.Dispose();
                PointsText = null;
            }

            if (ScrollView != null)
            {
                ScrollView.Dispose();
                ScrollView = null;
            }

            if (SelectAllThatApply != null)
            {
                SelectAllThatApply.Dispose();
                SelectAllThatApply = null;
            }

            if (SubmitButton != null)
            {
                SubmitButton.Dispose();
                SubmitButton = null;
            }

            if (TableView != null)
            {
                TableView.Dispose();
                TableView = null;
            }

            if (TimeText != null)
            {
                TimeText.Dispose();
                TimeText = null;
            }

            if (WebView != null)
            {
                WebView.Dispose();
                WebView = null;
            }
        }
        void ReleaseDesignerOutlets()
        {
            if (AspectHeight != null)
            {
                AspectHeight.Dispose();
                AspectHeight = null;
            }

            if (ChallengeImage != null)
            {
                ChallengeImage.Dispose();
                ChallengeImage = null;
            }

            if (ChallengeText != null)
            {
                ChallengeText.Dispose();
                ChallengeText = null;
            }

            if (cnsWebViewHeight != null)
            {
                cnsWebViewHeight.Dispose();
                cnsWebViewHeight = null;
            }

            if (CollectionView != null)
            {
                CollectionView.Dispose();
                CollectionView = null;
            }

            if (CollectionViewDescription != null)
            {
                CollectionViewDescription.Dispose();
                CollectionViewDescription = null;
            }

            if (HashBottomText != null)
            {
                HashBottomText.Dispose();
                HashBottomText = null;
            }

            if (HashtagCopiedText != null)
            {
                HashtagCopiedText.Dispose();
                HashtagCopiedText = null;
            }

            if (HashText != null)
            {
                HashText.Dispose();
                HashText = null;
            }

            if (HashTitle != null)
            {
                HashTitle.Dispose();
                HashTitle = null;
            }

            if (InstaCollectionView != null)
            {
                InstaCollectionView.Dispose();
                InstaCollectionView = null;
            }

            if (InstaCollectionViewAspect != null)
            {
                InstaCollectionViewAspect.Dispose();
                InstaCollectionViewAspect = null;
            }

            if (MainScroll != null)
            {
                MainScroll.Dispose();
                MainScroll = null;
            }

            if (MainSrollBottomConstraint != null)
            {
                MainSrollBottomConstraint.Dispose();
                MainSrollBottomConstraint = null;
            }

            if (PointsImage != null)
            {
                PointsImage.Dispose();
                PointsImage = null;
            }

            if (PointsText != null)
            {
                PointsText.Dispose();
                PointsText = null;
            }

            if (SubmitButton != null)
            {
                SubmitButton.Dispose();
                SubmitButton = null;
            }

            if (TagCopiedView != null)
            {
                TagCopiedView.Dispose();
                TagCopiedView = null;
            }

            if (TimeText != null)
            {
                TimeText.Dispose();
                TimeText = null;
            }

            if (WebView != null)
            {
                WebView.Dispose();
                WebView = null;
            }
        }
        void ReleaseDesignerOutlets()
        {
            if (btnCloseBg != null)
            {
                btnCloseBg.Dispose();
                btnCloseBg = null;
            }

            if (btnCloseBgBottom != null)
            {
                btnCloseBgBottom.Dispose();
                btnCloseBgBottom = null;
            }

            if (CloseButton != null)
            {
                CloseButton.Dispose();
                CloseButton = null;
            }

            if (MainView != null)
            {
                MainView.Dispose();
                MainView = null;
            }

            if (MessageText != null)
            {
                MessageText.Dispose();
                MessageText = null;
            }

            if (PointsText != null)
            {
                PointsText.Dispose();
                PointsText = null;
            }

            if (RoundImage != null)
            {
                RoundImage.Dispose();
                RoundImage = null;
            }

            if (TableHeightConstraint != null)
            {
                TableHeightConstraint.Dispose();
                TableHeightConstraint = null;
            }

            if (TableView != null)
            {
                TableView.Dispose();
                TableView = null;
            }

            if (TopViewContainer != null)
            {
                TopViewContainer.Dispose();
                TopViewContainer = null;
            }

            if (vWhiteBackground != null)
            {
                vWhiteBackground.Dispose();
                vWhiteBackground = null;
            }
        }
Exemple #8
0
    void endCheck()
    {
        SideCoordinator.current_phase = 4;

        if (armpit_Left_Angle <= 40)
        {
            SideCoordinator.armpLeftDegree.GetComponent <Text>().color = Color.black;
            wristLeftAngle_Check = true;
        }
        else
        {
            SideCoordinator.armpLeftDegree.GetComponent <Text>().color = Color.red;
            wristLeftAngle_Check = false;
        }
        if (armpit_Right_Angle <= 40)
        {
            SideCoordinator.armpRightDegree.GetComponent <Text>().color = Color.black;
            wristRightAngle_Check = true;
        }
        else
        {
            SideCoordinator.armpRightDegree.GetComponent <Text>().color = Color.red;
            wristRightAngle_Check = false;
        }



        if (wristLeftAngle_Check && wristRightAngle_Check)
        {
            judgment_position();

            GameObject PointsText;
            int        ct = 0;
            UnityEngine.Debug.Log("Arm Check");
            for (int i = 0; i < 2; i++)

            {
                UnityEngine.Debug.Log("LeftArm[" + i + "]" + LeftArmDepth[i]);
                UnityEngine.Debug.Log("RightArm[" + i + "]" + RightArmDepth[i]);
                if (!LeftArmDepth[i])
                {
                    ct++;
                }
                if (!RightArmDepth[i])
                {
                    ct++;
                }
            }
            //UnityEngine.Debug.Log("CT = " + ct);
            if (ct == 0)

            {
                if (SideCoordinator.practice_On)

                {
                    practice_count++;
                }

                PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/yosi")) as GameObject;
                //Debug.Log("yosi");
                SideCoordinator.changeAni("greet_03");
            }
            else if (ct == 1)
            {
                PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/soso")) as GameObject;
                SideCoordinator.changeAni("pose_00");
            }
            else

            {
                PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/bad")) as GameObject;
                SideCoordinator.changeAni("refuse_01");
                bad_count++;
                //Debug.Log("BAD");
            }

            PointsText.GetComponent <ParticleSystem>().loop = false;
            show_pointText(PointsText);

            end_Flag = true;

            if (SideCoordinator.practice_On)
            {
                //Debug.Log(practice_count);
                if (practice_count > 1)
                {
                    practice_count = 0;
                    bad_count      = 0;
                    sideCoordi.ResumeScreen();
                }
            }


            else
            {
                if (score_Count > 2 || set_Count != 0)
                {
                    if (SideCoordinator.count_timer.ElapsedMilliseconds + 2000 > SideCoordinator.count_time_avg)
                    {
                        //Debug.Log("SLOW!!");
                        SideCoordinator.changeAni("nod_01");
                        //MSGorder = 5;
                    }
                    else
                    {
                        SideCoordinator.count_time_avg = (SideCoordinator.count_time_avg + SideCoordinator.count_timer.ElapsedMilliseconds) / score_Count;
                    }

                    //Debug.Log(SideCoordinator.count_timer.ElapsedMilliseconds + " / " + SideCoordinator.count_time_avg);
                }
                score_Count++;
                //if(status board is deactivate
                if (!SideCoordinator.Status.activeInHierarchy)
                {
                    SideCoordinator.Status.SetActive(true);
                }
                //set board txt
                clearBoard();
                setBoard();

                //clear MuscleFail
                LeftArmMuscle[0]  = true;
                LeftArmMuscle[1]  = true;
                RightArmMuscle[0] = true;
                RightArmMuscle[1] = true;

                SideCoordinator.count_timer.Reset();
            }


            Sound_Controller();
            clearFail();

            ready_Flag = false;
            start_Flag = false;
            top_Flag   = false;
            end_Flag   = false;



            sideCoordi.msg2Web("re:" + ready_Flag + " /st:" + start_Flag + " /tp:" + top_Flag + " /en:" + end_Flag);
            sideCoordi.msg2Web("after send" + score_Count);
            //Floating Text
            //GameObject PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/Kinniku")) as GameObject;
            //PointsText.transform.position = new Vector3(SideCoordinator.JointInfo["SpineShoulder"].X, SideCoordinator.JointInfo["SpineShoulder"].Y);

            if (!SideCoordinator.practice_On && bad_count > 2)
            {
                sideCoordi.SplitScreen();
            }
        }
    }
Exemple #9
0
    void endCheck()
    {
        //DumbelCoordinator.setBallonText("팔을 천천히 내려 주세요");
        DumbelCoordinator.current_phase = 4;

        if (armpit_Left_Angle <= 95)
        {
            DumbelCoordinator.armpLeftDegree.GetComponent <Text>().color = Color.black;
            wristLeftAngle_Check = true;
        }
        else
        {
            DumbelCoordinator.armpLeftDegree.GetComponent <Text>().color = Color.red;
            wristLeftAngle_Check = false;
        }

        if (armpit_Right_Angle <= 95)
        {
            DumbelCoordinator.armpRightDegree.GetComponent <Text>().color = Color.black;
            wristRightAngle_Check = true;
        }
        else
        {
            DumbelCoordinator.armpRightDegree.GetComponent <Text>().color = Color.red;
            wristRightAngle_Check = false;
        }


        if (wristLeftAngle_Check && wristRightAngle_Check)
        {
            judgment_position();

            // 4,5 ->0

            GameObject PointsText;
            int        ct = 0;
            UnityEngine.Debug.Log("Arm Check");
            for (int i = 0; i < 2; i++)
            {
                UnityEngine.Debug.Log("LeftArm[" + i + "]" + LeftArmDepth[i]);
                UnityEngine.Debug.Log("RightArm[" + i + "]" + RightArmDepth[i]);
                if (!LeftArmDepth[i])
                {
                    ct++;
                }
                if (!RightArmDepth[i])
                {
                    ct++;
                }
            }
            //UnityEngine.Debug.Log("CT = " + ct);
            if (ct == 0)
            {
                if (DumbelCoordinator.practice_On)
                {
                    practice_count++;
                }

                PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/yosi")) as GameObject;
                //Debug.Log("yosi");
                DumbelCoordinator.changeAni("greet_03");
            }
            else if (ct == 1)
            {
                PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/soso")) as GameObject;
                DumbelCoordinator.changeAni("pose_00");
            }
            else
            {
                PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/bad")) as GameObject;
                DumbelCoordinator.changeAni("refuse_01");
                bad_count++;
                //Debug.Log("BAD");
            }

            PointsText.GetComponent <ParticleSystem>().loop = false;
            show_pointText(PointsText);

            end_Flag = true;

            if (DumbelCoordinator.practice_On)
            {
                //Debug.Log(practice_count);
                if (practice_count > 1)
                {
                    practice_count = 0;
                    bad_count      = 0;
                    dumbelCoordi.practice_mod(false);
                    dumbelCoordi.ResumeScreen();
                }
            }


            else
            {
                if (score_Count > 2 || set_Count != 0)
                {
                    if (DumbelCoordinator.count_timer.ElapsedMilliseconds + 2000 > DumbelCoordinator.count_time_avg)
                    {
                        //Debug.Log("SLOW!!");
                        DumbelCoordinator.changeAni("nod_01");
                        //MSGorder = 5;
                    }
                    else
                    {
                        DumbelCoordinator.count_time_avg = (DumbelCoordinator.count_time_avg + DumbelCoordinator.count_timer.ElapsedMilliseconds) / score_Count;
                    }

                    //Debug.Log(DumbelCoordinator.count_timer.ElapsedMilliseconds + " / " + DumbelCoordinator.count_time_avg);
                }
                score_Count++;
                //if(status board is deactivate
                if (!DumbelCoordinator.Status.activeInHierarchy)
                {
                    DumbelCoordinator.Status.SetActive(true);
                }
                //set board txt
                clearBoard();
                setBoard();

                //clear MuscleFail
                LeftArmMuscle[0]  = true;
                LeftArmMuscle[1]  = true;
                RightArmMuscle[0] = true;
                RightArmMuscle[1] = true;
                DumbelCoordinator.count_timer.Reset();

                //if (set_Count == 0 && score_Count == 2)
                //{
                //    //DumbelCoordinator.Status.SetActive(false);
                //    DumbelCoordinator.Status.GetComponent<Image>().material = Resources.Load("blackMaterial") as Material;
                //    DumbelCoordinator.title.transform.parent = GameObject.Find("Canvas").transform;
                //    DumbelCoordinator.Status.GetComponent<RectTransform>().localScale = new Vector3(0.1203983f, 0.118181f, 1f);
                //    DumbelCoordinator.Status.GetComponent<RectTransform>().offsetMin = new Vector2(-462f, -77f);
                //    DumbelCoordinator.Status.GetComponent<RectTransform>().offsetMax = new Vector2(680f, 275f);
                //    DumbelCoordinator.title.transform.parent = DumbelCoordinator.Status.transform;
                //}
            }


            Sound_Controller();
            clearFail();
            ready_Flag = false;
            start_Flag = false;
            top_Flag   = false;
            end_Flag   = false;

            dumbelCoordi.msg2Web("re:" + ready_Flag + " /st:" + start_Flag + " /tp:" + top_Flag + " /en:" + end_Flag);
            dumbelCoordi.msg2Web("after send" + score_Count);
            //Floating Text
            //GameObject PointsText = UnityEngine.Object.Instantiate(Resources.Load("Prefabs/Kinniku")) as GameObject;
            //PointsText.transform.position = new Vector3(DumbelCoordinator.JointInfo["SpineShoulder"].X, DumbelCoordinator.JointInfo["SpineShoulder"].Y);
            if (!DumbelCoordinator.practice_On && bad_count > 2)
            {
                dumbelCoordi.SplitScreen();
            }
        }
    }